Silly Valve - A Thread of Odd Map Finds

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
Found this when i was looking stuff up for my map (left blu entrance):

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I wonder why nobody has ever noticed this

Probably too busy shooting eachother.
 

TheTurnip

L2: Junior Member
Mar 2, 2010
62
20
I'm not sure I see what I should be seeing in that image Nutomic. Want to elucidate it?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Bringing this thread back from the dead!

plbadwater0001.jpg

All these windows on the right are floating in front of the wall instead of being embedded into it.

Ever see a custom map where they forgot to disable the animated door model's shadow? Valve does it too!
tchydro0000f.jpg


Not a Valve creation, but look what happens to the fish when you use it too much!
kothsawmill0000e.jpg
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
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7tjeg.jpg


"brown nugget prospe-" wait a minute
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
how has that gone un noticed
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
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The Mackerel thing is a bug related to the jigglebones, I think - it's not from using it too much, it just breaks randomly.
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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8hTfx.jpg

Pipeline stage 1
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
The Mackerel thing is a bug related to the jigglebones, I think - it's not from using it too much, it just breaks randomly.

As a testiment to the consistency of this bug (at least in Spetch's models), I had this same bug happen to my Mad Milk today. Yes, the top of the surface of the milk got twisted up like that. Didn't think to take a screenshot. Still, you gotta hand it to the guy for actually jiggleboning the liquid inside, unlike Valve.

Also, shouldn't this thread be moved to the Team Fortress 2 general forum? I think it's so old that there wasn't one when it was started.
 

Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
8hTfx.jpg

Pipeline stage 1

This so many times. When they first made the change and I explored the map, I sent in a bug notice with a screenshot, but nada. But the weirdest thing is that I showed some friends during a game and they were like "Woah, WTF is that?" so apparently not a lot of people even know about this.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
It's not somewhere you generally go during play--IIRC it's not a combat area so there's no point hiding there.

I think when your getting chased your bound to hide there tbh.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
ARISE, THREAD! There is still much work to do!

76D8502CC2CAA0D8A197A5C8D5D4BB048CDD43D8

Texture mismatch in Hydro. Gee, you'd almost think having an alternate version of a texture with no normal map was a bad idea!

76F72004DECB06AF59D8AB1874CFAFA6DA7A88AF

POT TERCES (Kong King)

28419C740F4F2A4559B458C11EF47696112AE49E

Dustbowl. Another victim of the blotch bug unnoticed when they recompiled for some reason, or has it always been this way?

A48AD0A416FD8E73454733D22FC61CDD3E714106

Kong King again. No idea how this happened.

122821BFB4FA74F6A6D1DE5FF14E9A00C0BFCFD2

Prop on backwards! (That Lakeside event map that I forget the official name of.)

D5714A8F851A9C72BD72CD981ED8A7B4F7A662BF

This is a rare case of a prop itself being buggy. The back side of the time card holder is literally just one face that's coplanar with the origin point, so lining it up with the wall the correct way will always do this. I noticed it when I was noclipping around my map.
 
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T

The Asylum

well nobody plays Hydro anyway so that's the whole tree falling in the forest deal innit?
 

Yacan1

D I G I T A L I N F L U E N C E R
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Nov 7, 2010
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The POT TERECS might be intentional since that's how you'd see it on the other side of the door. Interesting realism detail.