As everyone who's played this map knows, spawncamping is a problem. I want to keep the compact size, but this is a problem that needs to be addressed. One thing I'm doing is creating a second spawn across the beach from the existing one, but that doesn't really prevent it from happening in the first place.
I ran a short test today, and VFIG brought to my attention that spawncamping might be mainly because of the path that goes from the silo to the buildings that are next to spawn, and I agree with him about that. Please tell me if you know what I could do about this. The obvious option is to remove the staircase and make it a drop, but that would make it a dead end as well, so I'd have to do something about that. Any ideas are welcome.