Shell

Discussion in 'Map Factory' started by luxatile, Aug 30, 2009.

  1. luxatile

    aa luxatile deer

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    SHELL by Muffin Man
    King of the Hill

    Somewhere out in a sea glittering in the morning sunrise, there is a small island. On that island, below the ground, lies a secret base housing a giant missile silo operated by SHELL TECHNOLOGIES. RED and BLU want it, so what better solution is there than to rig up a platform and fight to the death?

    This is a small KOTH map without "yards" or whatever you'd call it. The cap times are fast and it focuses a lot on controlling the surrounding areas of the map and your enemy's frontlines. However, losing teams have lots of opportunities to use the inside of the underground base to strike back. 3 minutes on the clock.

    I want feedback on:
    • Health and ammo placement.
    • Sentry spots.
    • Respawn time.
    • Capture time.
    • Balance between defenders and attackers.
    • Is spawncamping too easy?
    • Is it too spammy?
    • How do the currently detailed areas look?
    • Is the optimization ok? I'm going to improve it, but I find this hard, so any tips are welcome.

    Thanks to (alphabetical order):
    • A Boojum Snark
    • Acegikmo
    • CaptainAngry and calculatedChaos
    • DaBeatzProject
    • Rexy
    • The Swamp Pack team
    • The TF2Maps.net chat room and community
    • Westerhound
     
    Last edited: May 25, 2010
  2. Mick-a-nator

    aa Mick-a-nator

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    c'mon c'mon C'MON! WE NEED PICS DAMNIT!! sounds fun tho!

    EDIT: WOOO 100 posts!:p
     
  3. luxatile

    aa luxatile deer

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    No download or screens right now, but that's likely coming up today.

    <_>
     
  4. luxatile

    aa luxatile deer

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    Sorry for the double post, but now it's out!
     
  5. Excalibuur

    Excalibuur L2: Junior Member

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    I love the night time setting, i really do! Did you make the sky yourself?


    Excal
     
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  6. luxatile

    aa luxatile deer

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    Nope, it's from the swamp pack.
     
  7. DaBeatzProject

    aa DaBeatzProject

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    lookin good man! Going to check it out later.
     
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  8. PenPen

    PenPen L5: Dapper Member

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    Just checked it out, I think the layout is great. :D

    But I noticed this message in console:
    Attempting to create unknown particle system 'env_buoy_flash'

    And maybe a small ammo pack in the blu/red building next to the point? All the health and ammos are by the point from what I found.
     
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  9. nik

    nik L12: Fabulous Member

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    looks like it would be fun.
     
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  10. Zwiffle

    Zwiffle L6: Sharp Member

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    Love that middle point, except that rock arch looks kind of weird right now (placeholder, I know I know.) Seems like there's also a pretty heavy emphasis on height advantage, which is great and one reason I'm a big fan of koth_nucleus, which incidentally this reminds me of.
     
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  11. Omnomnick

    Omnomnick L6: Sharp Member

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    Layout looks good and solid, it should play really nicely, probably similar to Nucleus (imo) But I don't like that 3D water skybox, it looks unrealistic and lacks character. A simple 3D landscape would be nice! :)
     
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  12. luxatile

    aa luxatile deer

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    Thanks for the comments, all of you.

    The skybox is placeholder right now, but whatever I do with it, there will be an ocean there. :p
     
  13. luxatile

    aa luxatile deer

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    Well, it seemed like people enjoyed this map a lot, which gave me quite a boost to keep going on it.

    I've planned some changes for the next version:

    - Texture spawns and add some minor details nearby (nearly done).
    - Add more health and ammo further away from the point.
    - Add a path to the rock platform from the silo, because people who entered the silo from the lower part were usually quite screwed.
    - Maybe also add a path to the neutral building from the silo.
    - Maybe turn stairs in the silo so the point is easier to access from all sides.
    - Add signs, which I always manage to forget in first alphas.

    But just because I made this list, doesn't mean I won't appreciate feedback in this thread as well. :p
     
  14. Westerhound

    Westerhound L5: Dapper Member

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    Really nice map and really easy to learn. The one way doors seem a bit odd/random, as it makes no sense that they are there in my opinion, but it might just be me. Cant find lots of imporvements or any feedback stuff now. I think its almost fine already. Just go Beta already :p
     
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  15. luxatile

    aa luxatile deer

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    I don't like one-way doors much either, but it's there to prevent spawncamping. I might experiment with removing it later, though.
     
  16. Westerhound

    Westerhound L5: Dapper Member

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    How about removing the door and make a ledge that you can only get up to with rocket/sticky/double jump or dispenser help. You wouldnt even need to alter stuff that much for it.
     
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  17. luxatile

    aa luxatile deer

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    koth_shell_a2 released!
    - Added areaportals to all doorways.
    - Made lots more func_details.
    - Textured spawns and added some minor details nearby.
    - Added more health and ammo further away from the point.
    - Added a path to the rock platform from the silo.
    - Redistributed the health in the silo.
    - Turned stairs in the silo so the point is easier to access from all sides.
    - Added signs. *ahem*
     
  18. Waif

    Waif L7: Fancy Member

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    I'm pretty sure that message is just related to custom particles in a map, its not an error or anything.

    Anyway the layout looks good, just make sure it isn't too sniper friendly.
     
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  19. luxatile

    aa luxatile deer

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    Nah, it's an error. I have a buoy flash in there, but custom particles mess up in my maps regardless of the fact that I do it 100% correctly. As far as I can see. Either way, I'd imagine the flashes are a little annoying, so I won't use them in the final product.
     
  20. Psy

    aa Psy The Imp Queen

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    Played this for the first time today.

    I don't like how the point puts the player at a height disadvantage. It makes it very hard to reclaim the point once it's captured as demos/soldiers can spam the point easily and scouts can jump in all willy-nilly. Anyway, I thought this was King of the Hill? :p
     
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