- Jan 6, 2016
- 15
- 2
Ok this is is more for those who know how to use sfm however I am exporting a map to sfm for a test however for some reason it says wrong map loaded and to prove that I put it in the right folder here's how the folder looked when I put it the map's called "New folsome"
Another thing is this how the map's compile looked
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\umbya_000\Music\New Folsome\New folsome.vmf
Patching WVT material: maps/new folsome/nature/blendrockground007_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\umbya_000\Music\New Folsome\New folsome.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (79336 bytes)
Static prop models/props_spytech/vent_system_straight_128.mdl outside the map (2114.00, -3536.00, 391.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2446.00, -3312.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2686.00, -3312.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2451.00, -3752.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2691.00, -3752.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2467.00, -4185.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2707.00, -4185.00, 73.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 597 texinfos to 533
Reduced 18 texdatas to 17 (402 bytes to 376)
Writing C:\Users\umbya_000\Music\New Folsome\New folsome.bsp
Wrote ZIP buffer, estimated size 590, actual size 510
4 seconds elapsed
4 threads
reading c:\users\umbya_000\music\new folsome\New folsome.bsp
reading c:\users\umbya_000\music\new folsome\New folsome.prt
1462 portalclusters
4903 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 63179 visible clusters (3.29%)
Total clusters visible: 1922724
Average clusters visible: 1315
Building PAS...
Average clusters audible: 1461
visdatasize:542385 compressed from 538016
writing c:\users\umbya_000\music\new folsome\New folsome.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\umbya_000\music\new folsome\New folsome.bsp
4995 faces
3792173 square feet [546073024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4995 patches before subdivision
101313 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6781380, max 1415
transfer lists: 51.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(185066, 81071, 47395)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7145, 1956, 956)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1097, 163, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(105, 9, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0606 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 198/8192 2376/98304 ( 2.4%)
brushsides 1237/65536 9896/524288 ( 1.9%)
planes 1572/65536 31440/1310720 ( 2.4%)
vertexes 7337/65536 88044/786432 (11.2%)
nodes 2971/65536 95072/2097152 ( 4.5%)
texinfos 533/12288 38376/884736 ( 4.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4995/65536 279720/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 990/65536 55440/3670016 ( 1.5%)
leaves 2973/65536 95136/2097152 ( 4.5%)
leaffaces 5689/65536 11378/131072 ( 8.7%)
leafbrushes 1960/65536 3920/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27508/512000 110032/2048000 ( 5.4%)
edges 14125/256000 56500/1024000 ( 5.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 469/32768 4690/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6894/65536 13788/131072 (10.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6989928/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 542385/16777216 ( 3.2%)
entdata [variable] 20334/393216 ( 5.2%)
LDR ambient table 2973/65536 11892/262144 ( 4.5%)
HDR ambient table 2973/65536 11892/262144 ( 4.5%)
LDR leaf ambient 13046/65536 365288/1835008 (19.9%)
HDR leaf ambient 2973/65536 83244/1835008 ( 4.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26980 ( 0.0%)
pakfile [variable] 510/0 ( 0.0%)
physics [variable] 79336/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13514
Writing c:\users\umbya_000\music\new folsome\New folsome.bsp
57 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\umbya_000\music\new folsome\New folsome.bsp
4995 faces
3792173 square feet [546073024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4995 patches before subdivision
101313 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6781380, max 1415
transfer lists: 51.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(185066, 81071, 47395)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7145, 1956, 956)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1097, 163, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(105, 9, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0785 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 198/8192 2376/98304 ( 2.4%)
brushsides 1237/65536 9896/524288 ( 1.9%)
planes 1572/65536 31440/1310720 ( 2.4%)
vertexes 7337/65536 88044/786432 (11.2%)
nodes 2971/65536 95072/2097152 ( 4.5%)
texinfos 533/12288 38376/884736 ( 4.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4995/65536 279720/3670016 ( 7.6%)
hdr faces 4995/65536 279720/3670016 ( 7.6%)
origfaces 990/65536 55440/3670016 ( 1.5%)
leaves 2973/65536 95136/2097152 ( 4.5%)
leaffaces 5689/65536 11378/131072 ( 8.7%)
leafbrushes 1960/65536 3920/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27508/512000 110032/2048000 ( 5.4%)
edges 14125/256000 56500/1024000 ( 5.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 20/8192 1760/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 469/32768 4690/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6894/65536 13788/131072 (10.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6989928/0 ( 0.0%)
HDR lightdata [variable] 6989928/0 ( 0.0%)
visdata [variable] 542385/16777216 ( 3.2%)
entdata [variable] 20334/393216 ( 5.2%)
LDR ambient table 2973/65536 11892/262144 ( 4.5%)
HDR ambient table 2973/65536 11892/262144 ( 4.5%)
LDR leaf ambient 13046/65536 365288/1835008 (19.9%)
HDR leaf ambient 13046/65536 365288/1835008 (19.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26980 ( 0.0%)
pakfile [variable] 510/0 ( 0.0%)
physics [variable] 79336/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13514
Writing c:\users\umbya_000\music\new folsome\New folsome.bsp
1 minute, 11 seconds elapsed
And this is the map file itself (This map was made for sfm rather than tf2) also the map's not completed yet just doing a test in sfm
Another thing is this how the map's compile looked
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\umbya_000\Music\New Folsome\New folsome.vmf
Patching WVT material: maps/new folsome/nature/blendrockground007_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\umbya_000\Music\New Folsome\New folsome.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (79336 bytes)
Static prop models/props_spytech/vent_system_straight_128.mdl outside the map (2114.00, -3536.00, 391.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2446.00, -3312.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2686.00, -3312.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2451.00, -3752.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2691.00, -3752.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2467.00, -4185.00, 73.00)
Static prop models/props_mining/track_straight_256.mdl outside the map (2707.00, -4185.00, 73.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 597 texinfos to 533
Reduced 18 texdatas to 17 (402 bytes to 376)
Writing C:\Users\umbya_000\Music\New Folsome\New folsome.bsp
Wrote ZIP buffer, estimated size 590, actual size 510
4 seconds elapsed
4 threads
reading c:\users\umbya_000\music\new folsome\New folsome.bsp
reading c:\users\umbya_000\music\new folsome\New folsome.prt
1462 portalclusters
4903 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 63179 visible clusters (3.29%)
Total clusters visible: 1922724
Average clusters visible: 1315
Building PAS...
Average clusters audible: 1461
visdatasize:542385 compressed from 538016
writing c:\users\umbya_000\music\new folsome\New folsome.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\umbya_000\music\new folsome\New folsome.bsp
4995 faces
3792173 square feet [546073024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4995 patches before subdivision
101313 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6781380, max 1415
transfer lists: 51.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(185066, 81071, 47395)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7145, 1956, 956)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1097, 163, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(105, 9, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0606 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 198/8192 2376/98304 ( 2.4%)
brushsides 1237/65536 9896/524288 ( 1.9%)
planes 1572/65536 31440/1310720 ( 2.4%)
vertexes 7337/65536 88044/786432 (11.2%)
nodes 2971/65536 95072/2097152 ( 4.5%)
texinfos 533/12288 38376/884736 ( 4.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4995/65536 279720/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 990/65536 55440/3670016 ( 1.5%)
leaves 2973/65536 95136/2097152 ( 4.5%)
leaffaces 5689/65536 11378/131072 ( 8.7%)
leafbrushes 1960/65536 3920/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27508/512000 110032/2048000 ( 5.4%)
edges 14125/256000 56500/1024000 ( 5.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 469/32768 4690/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6894/65536 13788/131072 (10.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6989928/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 542385/16777216 ( 3.2%)
entdata [variable] 20334/393216 ( 5.2%)
LDR ambient table 2973/65536 11892/262144 ( 4.5%)
HDR ambient table 2973/65536 11892/262144 ( 4.5%)
LDR leaf ambient 13046/65536 365288/1835008 (19.9%)
HDR leaf ambient 2973/65536 83244/1835008 ( 4.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26980 ( 0.0%)
pakfile [variable] 510/0 ( 0.0%)
physics [variable] 79336/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13514
Writing c:\users\umbya_000\music\new folsome\New folsome.bsp
57 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\umbya_000\music\new folsome\New folsome.bsp
4995 faces
3792173 square feet [546073024.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4995 patches before subdivision
101313 patches after subdivision
20 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 6781380, max 1415
transfer lists: 51.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(185066, 81071, 47395)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(7145, 1956, 956)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1097, 163, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(105, 9, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0785 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 198/8192 2376/98304 ( 2.4%)
brushsides 1237/65536 9896/524288 ( 1.9%)
planes 1572/65536 31440/1310720 ( 2.4%)
vertexes 7337/65536 88044/786432 (11.2%)
nodes 2971/65536 95072/2097152 ( 4.5%)
texinfos 533/12288 38376/884736 ( 4.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4995/65536 279720/3670016 ( 7.6%)
hdr faces 4995/65536 279720/3670016 ( 7.6%)
origfaces 990/65536 55440/3670016 ( 1.5%)
leaves 2973/65536 95136/2097152 ( 4.5%)
leaffaces 5689/65536 11378/131072 ( 8.7%)
leafbrushes 1960/65536 3920/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27508/512000 110032/2048000 ( 5.4%)
edges 14125/256000 56500/1024000 ( 5.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 20/8192 1760/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 469/32768 4690/327680 ( 1.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6894/65536 13788/131072 (10.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6989928/0 ( 0.0%)
HDR lightdata [variable] 6989928/0 ( 0.0%)
visdata [variable] 542385/16777216 ( 3.2%)
entdata [variable] 20334/393216 ( 5.2%)
LDR ambient table 2973/65536 11892/262144 ( 4.5%)
HDR ambient table 2973/65536 11892/262144 ( 4.5%)
LDR leaf ambient 13046/65536 365288/1835008 (19.9%)
HDR leaf ambient 13046/65536 365288/1835008 (19.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26980 ( 0.0%)
pakfile [variable] 510/0 ( 0.0%)
physics [variable] 79336/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13514
Writing c:\users\umbya_000\music\new folsome\New folsome.bsp
1 minute, 11 seconds elapsed
And this is the map file itself (This map was made for sfm rather than tf2) also the map's not completed yet just doing a test in sfm
Attachments
Last edited: