Sewer

KotH Sewer b3m

Midlou

L5: Dapper Member
Jan 12, 2016
242
278
koth_sewer_ass1
Screenshot_20240209_132819_Discord.jpg
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

A2

Changelog:
Remade spawns and surrounding area entirely
Shortened capture time
Added new drop down into sewers
Added new sewer route coming from spawn
Adjusted health/ ammo
Various other small gameplay changes around the map

Read the rest of this update entry...
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

A3

Changelog:
Shortened run time slightly by shrinking spawn courtyard
Added new exit from side building, facing mid, hopefully giving attackers more of an advantage pushing into mid
Turned a ramp going down from the building next to mid into a drop down
Reduced cover on cap zone
Added some new ramps and platforms benefitting attackers pushing towards mid
Adjusted spawn timers
Shortened cap time
Adjusted health and ammo

Read the rest of this update entry...
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

A4

Changed to night theme
Added basic overpass above the map to introduce support beams for cover
Adjusted stairs on either side of the point
Did some minor gameplay tweaks to the transitions areas leading into mid
Known issue: A lot of pop in with the overpass, it'll get there.

Read the rest of this update entry...
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

A5

Added and adjusted some cover on the capture point, as well as a new ramp
Tweaked a few doorways and routes to open them up more
Adjusted a number of small gameplay elements around the map
Fixed missing clipping on overpass, lol
Added new small healthpacks in sewer near mid where I felt it was a bit of a dead zone when retreating back from a mid push
Tweaked some visuals

Read the rest of this update entry...
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

A6

Extended platforms adjacent to mid to make it less whack-a-mole gameplay
Removed crate on that same platform that was being used for sentry cover
Adjusted some railings around mid
Small health/ ammo adjustments, not much

Read the rest of this update entry...
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

A7

Changelog:
Opened up courtyard in front of spawns more
Adjusted a few small areas of cover around the map
Flipped drop down opening in the railings on either side of the point
Shrank sniper platform opposing the points
Fixed some clipping mistakes.

Read the rest of this update entry...
 

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534

Crash

func_nerd
aa
Mar 1, 2010
3,388
5,534
Crash updated Sewer with a new update entry:

B3m

Changelog:
Rats now have sound effects!
Added temporary sound effect to indicate rats spawning on capture
Added Halloween mode to the map
Added one way transparency to the windows on the shelter over the stairs on either side of the point, benefiting attackers going to the point
Added more rat spawns, 6 now spawn per capture
Rats now drop small health packs on death
Added a little more detailing (including some new vehicles outside of the map)
Fixed a number of small visual issues, added...

Read the rest of this update entry...