Sewer

Sewer b3m

Changelog:
Rats now have sound effects!
Added temporary sound effect to indicate rats spawning on capture
Added Halloween mode to the map
Added one way transparency to the windows on the shelter over the stairs on either side of the point, benefiting attackers going to the point
Added more rat spawns, 6 now spawn per capture
Rats now drop small health packs on death
Added a little more detailing (including some new vehicles outside of the map)
Fixed a number of small visual issues, added missing health pack markers
Slightly adjusted health packs
Added some nobuilds in a few places that could cause teleporter traps (thanks Midnite)
LODs added to Rats

Known issue: The Rats can still get stuck on each other at times, especially with lower server populations (targeting the same person)
Rats still have their hands clip through the shields a bit, we'll get there eventually, I promise.
Rats sometimes drop MVM money, lol
Full detailing and shenaniganery
Changelog:
Removed unnecessary platform on the walls next to mid
Adjusted cover, especially on the sniper doorway platform next to mid
Fixed some minor clipping issues
Changelog:
Opened up courtyard in front of spawns more
Adjusted a few small areas of cover around the map
Flipped drop down opening in the railings on either side of the point
Shrank sniper platform opposing the points
Fixed some clipping mistakes.
Extended platforms adjacent to mid to make it less whack-a-mole gameplay
Removed crate on that same platform that was being used for sentry cover
Adjusted some railings around mid
Small health/ ammo adjustments, not much
Fixed the missing triggers, whoops
Added and adjusted some cover on the capture point, as well as a new ramp
Tweaked a few doorways and routes to open them up more
Adjusted a number of small gameplay elements around the map
Fixed missing clipping on overpass, lol
Added new small healthpacks in sewer near mid where I felt it was a bit of a dead zone when retreating back from a mid push
Tweaked some visuals
Changed to night theme
Added basic overpass above the map to introduce support beams for cover
Adjusted stairs on either side of the point
Did some minor gameplay tweaks to the transitions areas leading into mid
Known issue: A lot of pop in with the overpass, it'll get there.
Changelog:
Shortened run time slightly by shrinking spawn courtyard
Added new exit from side building, facing mid, hopefully giving attackers more of an advantage pushing into mid
Turned a ramp going down from the building next to mid into a drop down
Reduced cover on cap zone
Added some new ramps and platforms benefitting attackers pushing towards mid
Added resupply cabinets, lol
Adjusted spawn timers
Shortened cap time
Adjusted health and ammo
Changelog:
Remade spawns and surrounding area entirely
Shortened capture time
Added new drop down into sewers
Added new sewer route coming from spawn
Adjusted health/ ammo
Various other small gameplay changes around the map