- Feb 3, 2008
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An AB->C map in which I'm trying to experiment shorter walk times to the points. Currently in early alpha so the gameplay is no where near solid.
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Good luck with this one, you will finish a map someday
An AB->C map in which I'm trying to experiment shorter walk times to the points. Currently in early alpha so the gameplay is no where near solid.
I never really played Granary much but is there a goal to this? It seems that the shorter the walk time the more blended the CP's will get, the shortest being all out chaos and the longest being separated gameplay, with interspersed skirmishes but no real battles.
With shorter walk times both teams can react faster to events on the other half of the map easier.