seasalt

PL seasalt a7

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340
zythe_ submitted a new resource:

seasalt - cp/pl hybrid map, launch a torpedo into a freight ship, also ough ouoh im so dry.................

cp/pl hybrid map where you launch a torpedo into a freight ship and blow it up! 3 points only, one is a control point, the other two are payload, small short sweet compact, hopefully fun.

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340
zythe_ updated seasalt with a new update entry:

a2 - update

whats new?
  • made payload collision hull more consistent
  • increased size of torpedo
  • slightly elongated push trigger
  • redesigned last
    • added a oneway door and dropdown flank to last
    • part between B and C is now an interior, giving blue more security
    • generally gave blue more options
  • removed a flank doorway from A
  • added medium ammo in highground room on B
  • added temporary glow solution for the cart
    - added a tf_glow that will apply a glow to...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340
zythe_ updated seasalt with a new update entry:

a4 - update

whats new?
  • added new cover building at B
  • added new defender cubby at B
    - with new health and ammo!
  • re-added flank doorway at A
  • added more cover in front of Oneway Door Area on C
  • i just really do not remember
still looking into ways to redesign some of the areas, especially A.

thanks to all the playtesters!

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340
zythe_ updated seasalt with a new update entry:

a6 - update

whats new?
  • redesigned B back area
    • simplified some connectors around the B area
    • blocked sight-lines
  • added some stairs for blue on C to get up to reds platform
  • added fence to block annoying sightline into red defense area
  • moved reds last and forward spawns
    • last spawn now faces the track, no more 180° turns!
    • forward spawn reverted to old position
  • expanded reds defensive platform around spawn on last
  • added some...

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
586
340
zythe_ updated seasalt with a new update entry:

a7 - update

whats new?
  • added a door infront of the crane area that now locks off the cart until open
    - also acts as a small delay
  • made finale ramp slightly longer
  • fixed more sightlines
  • simplified flank connector area between B and C
  • filled loads of gaps between ramps
  • improved clipping
  • minor changes and adjustments
special thanks to @Defcon for heaps of feedback this version!
thanks to all the playtesters!

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