Rounding Displacements

Nineaxis

Quack Doctor
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May 19, 2008
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2,820
Getting frustrated trying to do this... what's the best way to round displacements? I need to make a round corner, and work from that to make it look rock/cliff like. Tried to manipulate two squares with adjacent corners... didn't work very well.

So.. help?

EDIT: That was sort of unclear. Need an "inside" corner, like on the inside of a rectangle, not the outside...
 
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Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I don't think mitre-ing will help when it is just two faces, one from each brush. The other faces get destroyed.

Maybe I'm just retarded, but I can't get that nice round corner. It's like there is just a ton of extra brush trying to fit in the corner area. Gets all cramped and overlapped, just results in a seam.

Subdividing didn't help either.

I'll try making it with an arch.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Yeah, hard to say what you mean exactly is the prob without pics.

I'd say the best bet is to make a cube, then cut the corner a few times to make it 'rounder' like an arch. Then select ALL of the faces around the corner and turn into displacement. You can have as many of the faces be displacement on a brush as you want, you just have to selecet them all before you make it a displacement.

Then they will already be 'sewn' together and you paint them all at once. I like to pick a fairly large radius and a very small 'lift' like 1. Then paint in fast circles. This gives a pretty even smooth surface. If you paint too long in one spot you get jaggy terrain.

If you pick all faces around the corner and hit subdivide you should get a nice arc, but it's really hard to align the top of the rocks to that.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
cornerofdoomop8.png


Need to make the displacement rocks basically flow around the corner, between the catwalk and the plaster.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Just gave the faces a slight curve outwards, didn't help with rounding the corner at all.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
Have you read this nice tutorial my Youme?

I want to re post this, but you can ignore the mitred joints, they dont actually matter.
Your edjes have to line up 100% to sew properly, if you are getting a seam they aren't touching properly (or you haven't hit sew) properly
follow the guide and manipulate each point individually. you're making this a huge fuss it really doesn't need to be, displacements are dead simple, you've just let them scare you.
oh, and don't bother with subdivide! and everyone else stop telling people to subdivide! its almost like carving: only do it when you know what you are doing