Model Rotating mil_backpack_1

Discussion in 'Request Area' started by HolySnickerPuffs, Aug 7, 2016.

  1. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Hello. I'm working on a single-stage (possibly multi-stage in the future) map named "Confusion". In this map, I have a item_healthammokit with it's model set to mil_backpack_1. I would like a version of it that rotates like a normal pickup, so people will not confuse it with a normal prop.
     
  2. Diva Dan

    aa Diva Dan hello!

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    For now you could ghetto-rig a rotating door and parent a prop_dynamic to it. Remove the collision from both and make it so when the pickup is taken, the prop_dynamic has the alpha turn to zero. You can also set up a timer to turn the alpha back to 1 (if there isn't already something that detects when a pickup respawns).
     
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  3. MaccyF

    aa MaccyF Notoriously Unreliable

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    this is why we still need the creative rating
     
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  4. Viperi

    aa Viperi 100% might be snake

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    Exactly. Don't know why they removed them in the first place.
     
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  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    This sounds like a good idea, but how do I use the door? I've never worked with a func_door_rotating, so I'm not so sure how to get them to infinitely rotate.
     
  6. MaccyF

    aa MaccyF Notoriously Unreliable

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  7. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Apparently "creative" and "useful" had to be sacrificed for "disagree".
     
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  8. Viperi

    aa Viperi 100% might be snake

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    Some sites that use XenForo have like over 8 types of ratings.