Model Rotating mil_backpack_1

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Hello. I'm working on a single-stage (possibly multi-stage in the future) map named "Confusion". In this map, I have a item_healthammokit with it's model set to mil_backpack_1. I would like a version of it that rotates like a normal pickup, so people will not confuse it with a normal prop.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
For now you could ghetto-rig a rotating door and parent a prop_dynamic to it. Remove the collision from both and make it so when the pickup is taken, the prop_dynamic has the alpha turn to zero. You can also set up a timer to turn the alpha back to 1 (if there isn't already something that detects when a pickup respawns).
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544
For now you could ghetto-rig a rotating door and parent a prop_dynamic to it. Remove the collision from both and make it so when the pickup is taken, the prop_dynamic has the alpha turn to zero. You can also set up a timer to turn the alpha back to 1 (if there isn't already something that detects when a pickup respawns).

this is why we still need the creative rating
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
For now you could ghetto-rig a rotating door and parent a prop_dynamic to it. Remove the collision from both and make it so when the pickup is taken, the prop_dynamic has the alpha turn to zero. You can also set up a timer to turn the alpha back to 1 (if there isn't already something that detects when a pickup respawns).

This sounds like a good idea, but how do I use the door? I've never worked with a func_door_rotating, so I'm not so sure how to get them to infinitely rotate.
 

MaccyF

Notoriously Unreliable
aa
Mar 27, 2015
914
1,544