non-finalist judge minireview
Optimization is alright. It's a tiny map so there isn't much that one needs to do, but there aren't any horrible overrenderings. I might suggest actually removing all APs on the windowed wall in picture 05, because sometimes having two "layers" of APs (either side of the building) can cause them to behave less than optimally.
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[00] This door could probably be a world brush and then shrink the AP to get better results.
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[04] [05] Portal merging.
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[07] I'd suggest a hint to slice this leaf at the edge of the building.
Everything is pretty bland and undetailed. I think the main issue is lack of team coloring/indication at the middle.
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[01] I think this is an accident, but this inside soundscape creates a dead zone in the rain noise when you are near it.
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[03] Wrongly angled wood makes me sad. Also, most of your wooden platforms are way too thick. They should be at most 8 units and usually 4 (with adequate framing).
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[06] These lights are horribly glowy.
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[02] Is there a reason you let the enemy into this staging room?
Not much to say since it's so tiny.
edit: noticed your screenshots after posting. Those buildings are way better now. But could still use some framing trim on the edges and such.