Rideable cars?

Discussion in 'Mapping Questions & Discussion' started by v0nn_toaster, May 6, 2017.

  1. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    So, im working on a map set in the future and want to add drivable cars to get the the other teams base

    is there a way to combine a track train + props + a trigger to activate it?

    thanks :D
     
  2. Peachy

    Peachy L1: Registered

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    you can use the halloween go-carts, but i've heard that it crashes servers.
     
  3. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    why would i want to do that?
     
  4. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    and my car in question is like a van type thing
     
  5. Peachy

    Peachy L1: Registered

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    the halloween go carts literally let players drive around the map. isnt that what you want
     
  6. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    i would like it to be on a invisible track
     
  7. Peachy

    Peachy L1: Registered

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    you can make the track be a giant nodraw brush.
     
  8. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    but it has turns in the path
     
  9. Peachy

    Peachy L1: Registered

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    okay well I'm sure you could figure out something that looks cool and futuristic but also signifies that there is a turn.

    If you really want to have players inside an autodriving car, then you can just make a car out of brush work, make it a func_tracktrain, and have it follow some path_tracks. and you can have a trigger brush inside the car (preferably a truck, so players can just hop in the back) that tells the train to start moving.
     
  10. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    what if i wanted to add props?
    can i group FUNC_tracktrain and a normal trigger and the trigger still moves?
     
  11. Peachy

    Peachy L1: Registered

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    if you wanted props then just make a nodraw brush a func_tracktrain, then a prop_dynamic parented to it.

    And yes you can parent the trigger to the train.
     
  12. Micnax

    aa Micnax I maek map

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    • Agree Agree x 1
  13. v0nn_toaster

    v0nn_toaster L2: Junior Member

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    i did that and my cart moves but it has some trouble turning halfway down the path it just powerslides into the turns
    how i fix dis?
     
    Last edited: May 6, 2017
  14. killohurtz

    aa killohurtz Distinction in Applied Carving

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    I think it's important to note that this was a proof of concept, and not something intended to be used in an actual map. He even said in the post that it doesn't work on dedicated servers (though he didn't explain why).
     
    • Agree Agree x 1