- Mar 17, 2009
- 84
- 60
[Disclaimer] You don't get a hat for making or releasing a map.
Valve obviously wants to encourage any and all community contributions that could help extend the life of TF2. We've seen it from the officially indorsed community made maps, to the now community gifted weapons. Valve is always trying to see how they can motivate people to contribute. Its a great strategic business move to extend the life of their games.
So with that in mind, why not have the time we spend in the SDK, increase or add to the random drop system chance somehow? Cause let's face it, some of us spend more time in the SDK working on a map for TF2, then we do actually playing TF2. I know, I know, It's farmable. People will just leave the SDK open all day. Guess what? Everything is farmable. People already leave TF2 open all day.
Thoughts?
Valve obviously wants to encourage any and all community contributions that could help extend the life of TF2. We've seen it from the officially indorsed community made maps, to the now community gifted weapons. Valve is always trying to see how they can motivate people to contribute. Its a great strategic business move to extend the life of their games.
So with that in mind, why not have the time we spend in the SDK, increase or add to the random drop system chance somehow? Cause let's face it, some of us spend more time in the SDK working on a map for TF2, then we do actually playing TF2. I know, I know, It's farmable. People will just leave the SDK open all day. Guess what? Everything is farmable. People already leave TF2 open all day.
Thoughts?
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