- Aug 3, 2008
- 7
- 0
Hi, I wanted to adjust the value on a number of valve's props to match the color scheme of my map.
I went about this by removing the prop's .vmt and .vtf files using gcfscape. I modified the .vtf in photoshop as I wished, and then placed both files in my materials/models/props_mining directory as I would a custom texture - and matching the directory and name the mdl would look.
Running hammer, the textures showed up fine. However, once I compile the map, the old texture will randomly reappear. The same prop (cloned) will have about an equal chance of being assigned my custom texture or the original one. The props appear to have their material assignment changed after every compile. I also tried using pakrat to include only my own textures in the .bsp, but with no effect.
The only alternative I can see is decompiling each of the .mdls so i can adjust the .qc file, but this seems premature.
Is there any easy way to add my custom .vtf texture to a valve prop?
Thank you
I went about this by removing the prop's .vmt and .vtf files using gcfscape. I modified the .vtf in photoshop as I wished, and then placed both files in my materials/models/props_mining directory as I would a custom texture - and matching the directory and name the mdl would look.
Running hammer, the textures showed up fine. However, once I compile the map, the old texture will randomly reappear. The same prop (cloned) will have about an equal chance of being assigned my custom texture or the original one. The props appear to have their material assignment changed after every compile. I also tried using pakrat to include only my own textures in the .bsp, but with no effect.
The only alternative I can see is decompiling each of the .mdls so i can adjust the .qc file, but this seems premature.
Is there any easy way to add my custom .vtf texture to a valve prop?
Thank you