- Apr 28, 2015
- 18
- 2
Known Issues:
-No cubemaps because they broke when I tried to use them and gave me a bunch of errors
-a few overlays a broken for reasons I can't understand
-some textures are completely black for no reason but they don't seem to affect gameplay so whatever for now
-
Hi everyone! Thanks to the help of the super helpful people at TF2 maps (especially the patient ones in the steam group who answer every question :lol I've finally created a playable map!
My inspiration for this map comes from cp_gullywash_final1, I was really interested in the way the second point worked, with a multi-tier capture point. I loved how the cover the point provided was offset by how vulnerable you were at particular angles. I named the map "rascal" after how cheeky I wanted players to be, hopping on and off the point behind the cover, blocking captures and stealing them too.
The rest of it is inspired partly by koth_viaduct in terms of layout. There are some nifty rocket jumps to you make by rampsliding from tunnel to tunnel, and the map has a few skilljumps and tricks to discover. Anyway, it's my first map, so I might need some simple things explained to me, but I'm ready and willing to learn to improve it (or scrap it hehe)!
-No cubemaps because they broke when I tried to use them and gave me a bunch of errors
-a few overlays a broken for reasons I can't understand
-some textures are completely black for no reason but they don't seem to affect gameplay so whatever for now
-
Hi everyone! Thanks to the help of the super helpful people at TF2 maps (especially the patient ones in the steam group who answer every question :lol I've finally created a playable map!
My inspiration for this map comes from cp_gullywash_final1, I was really interested in the way the second point worked, with a multi-tier capture point. I loved how the cover the point provided was offset by how vulnerable you were at particular angles. I named the map "rascal" after how cheeky I wanted players to be, hopping on and off the point behind the cover, blocking captures and stealing them too.
The rest of it is inspired partly by koth_viaduct in terms of layout. There are some nifty rocket jumps to you make by rampsliding from tunnel to tunnel, and the map has a few skilljumps and tricks to discover. Anyway, it's my first map, so I might need some simple things explained to me, but I'm ready and willing to learn to improve it (or scrap it hehe)!
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