Rate 'hacking' in TF2. Is this perhaps more widespread than people are willing to talk about? Or than that individuals are aware of? It's sprung up infrequently in the years i've spent playing this game. The average TF2 player seems to know bugger all about console commands and abusing/exploiting client side settings. So it doesn't come up much around these parts (the general TF2 community that is). I seem to remember certain steps were taken/implemented by Valve, giving better server control to server operators to prevent such further exploitation. And removing some rate control by clients altogether. But it was never really fully resolved.
Rate 'hacking' as it was coined was a big thing in DoD and CS, "back in the day". Whereby players would manually set excessive rates for the client update and server refresh rates. Making ones hitbox jolt around whilst moving, but more importantly, cause other players to seemingly lag on your screen. Making for easy (seemingly stationary) kills.
I average 15 ping in my regular server, so as far as i'm aware, i'm not legitimately lagging. But i'm getting an increasing amount of dodgey deaths from specific individuals, with equally decent latencies. Mostly from snipers and pyro's.
A lot more, i am getting headshot as to what is apparent on my side, by a sniper as he stocks his rifle. A lot more, i am getting killed from the enemy battlements, and having my death cam observe my body inches away from my own spawn. What would be approx' 20ft behind cover. But what is suspicious, is that it comes from specific individuals rather than all players, or one off occurances.
Secondly, are the mischievous pyro's. Now i don't play pyro very often, but when i do, it is often the case that it takes several seconds (3-5) to kill a demoman). I would be accused of being a crap aim with the flamethrower by most pyro players, but the "sizzling" effect that only occurs whilst direct flamethrower hits are made sounds through the entire (pointblank) exchange. Yet as soldier, i can be taken out in half the time (about 2-3 seconds). The thing that makes this suspicious is that i can kill a pyro whilst "kiting" him, only to have his already fired flames from his last living moments suddenly rush over me in a last lick of the air; and somehow do a full 70 damage on touch. A single flick licking me for around a total of 110, 120 damage. That can't be right.
Several snipers have publicly admitted ingame to using custom rates to "improve" their ability to perform. Explaining and justifying that "if Valve didn't intend for it to be a part of standard gameplay, they wouldn't allow me to do this in the first place".
Thoughts? Experiences? Answers?
Rate 'hacking' as it was coined was a big thing in DoD and CS, "back in the day". Whereby players would manually set excessive rates for the client update and server refresh rates. Making ones hitbox jolt around whilst moving, but more importantly, cause other players to seemingly lag on your screen. Making for easy (seemingly stationary) kills.
I average 15 ping in my regular server, so as far as i'm aware, i'm not legitimately lagging. But i'm getting an increasing amount of dodgey deaths from specific individuals, with equally decent latencies. Mostly from snipers and pyro's.
A lot more, i am getting headshot as to what is apparent on my side, by a sniper as he stocks his rifle. A lot more, i am getting killed from the enemy battlements, and having my death cam observe my body inches away from my own spawn. What would be approx' 20ft behind cover. But what is suspicious, is that it comes from specific individuals rather than all players, or one off occurances.
Secondly, are the mischievous pyro's. Now i don't play pyro very often, but when i do, it is often the case that it takes several seconds (3-5) to kill a demoman). I would be accused of being a crap aim with the flamethrower by most pyro players, but the "sizzling" effect that only occurs whilst direct flamethrower hits are made sounds through the entire (pointblank) exchange. Yet as soldier, i can be taken out in half the time (about 2-3 seconds). The thing that makes this suspicious is that i can kill a pyro whilst "kiting" him, only to have his already fired flames from his last living moments suddenly rush over me in a last lick of the air; and somehow do a full 70 damage on touch. A single flick licking me for around a total of 110, 120 damage. That can't be right.
Several snipers have publicly admitted ingame to using custom rates to "improve" their ability to perform. Explaining and justifying that "if Valve didn't intend for it to be a part of standard gameplay, they wouldn't allow me to do this in the first place".
Thoughts? Experiences? Answers?