So I got this error in my hammer logs today:
"qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'."
The map works fine, but im worried it could somehow cause some bad errors.
There is a lot of displacements on my map, and im pretty sure it's what caused this.
I tried searching on google for this error but only found one forum that was on here long ago that never really covered how to fix it.
Should I be worried? How should I narrow the bug down to find it? Thanks
Full compile log: "
"qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'."
The map works fine, but im worried it could somehow cause some bad errors.
There is a lot of displacements on my map, and im pretty sure it's what caused this.
I tried searching on google for this error but only found one forum that was on here long ago that never really covered how to fix it.
Should I be worried? How should I narrow the bug down to find it? Thanks
Full compile log: "
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.vmf"
Valve Software - vbsp.exe (Aug 17 2015)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_snowcrystal_rc4/nature/blendrockgroundwallsnow_wvt_patch
Patching WVT material: maps/cp_snowcrystal_rc4/nature/blendgrasstosnow001_wvt_patch
Patching WVT material: maps/cp_snowcrystal_rc4/nature/blendgroundtosnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 694 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (1) (781990 bytes)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4814 texinfos to 2707
Reduced 176 texdatas to 157 (7449 bytes to 6607)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.bsp
4 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4"
Valve Software - vvis.exe (Aug 17 2015)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.prt
763 portalclusters
1933 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 1055 visible clusters (0.86%)
Total clusters visible: 122076
Average clusters visible: 159
Building PAS...
Average clusters audible: 412
visdatasize:90831 compressed from 146496
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.bsp
3 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4"
Valve Software - vrad.exe SSE (Aug 17 2015)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.bsp
Setting up ray-trace acceleration structure... Done (4.32 seconds)
6937 faces
2 degenerate faces
1743945 square feet [251128096.00 square inches]
1023 Displacements
696445 Square Feet [100288096.00 Square Inches]
6935 patches before subdivision
108595 patches after subdivision
sun extent from map=0.052336
sun extent from map=0.052336
229 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
transfers 7550850, max 414
transfer lists: 57.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(305714, 206391, 168125)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(35550, 20401, 12018)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(6877, 3956, 1947)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1616, 946, 367)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(468, 274, 95)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(150, 85, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(50, 27, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(17, 9, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0408 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 61/1024 2928/49152 ( 6.0%)
brushes 2158/8192 25896/98304 (26.3%)
brushsides 14233/65536 113864/524288 (21.7%)
planes 5952/65536 119040/1310720 ( 9.1%)
vertexes 12458/65536 149496/786432 (19.0%)
nodes 2226/65536 71232/2097152 ( 3.4%)
texinfos 2707/12288 194904/884736 (22.0%)
texdata 157/2048 5024/65536 ( 7.7%)
dispinfos 1023/0 180048/0 ( 0.0%)
disp_verts 25575/0 511500/0 ( 0.0%)
disp_tris 32736/0 65472/0 ( 0.0%)
disp_lmsamples 1984764/0 1984764/0 ( 0.0%)
faces 6937/65536 388472/3670016 (10.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5983/65536 335048/3670016 ( 9.1%)
leaves 2288/65536 73216/2097152 ( 3.5%)
leaffaces 7023/65536 14046/131072 (10.7%)
leafbrushes 3814/65536 7628/131072 ( 5.8%)
areas 13/256 104/2048 ( 5.1%)
surfedges 58442/512000 233768/2048000 (11.4%)
edges 38445/256000 153780/1024000 (15.0%)
LDR worldlights 228/8192 20064/720896 ( 2.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 902/32768 9020/327680 ( 2.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 18399/65536 36798/131072 (28.1%)
cubemapsamples 89/1024 1424/16384 ( 8.7%)
overlays 46/512 16192/180224 ( 9.0%)
LDR lightdata [variable] 10548808/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 90831/16777216 ( 0.5%)
entdata [variable] 231650/393216 (58.9%)
LDR ambient table 2288/65536 9152/262144 ( 3.5%)
HDR ambient table 2288/65536 9152/262144 ( 3.5%)
LDR leaf ambient 10602/65536 296856/1835008 (16.2%)
HDR leaf ambient 2288/65536 64064/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/63350 ( 0.0%)
pakfile [variable] 32947/0 ( 0.0%)
physics [variable] 781990/4194304 (18.6%)
physics terrain [variable] 178891/1048576 (17.1%)
Level flags = 0
Total triangle count: 20629
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.bsp
1 minute, 0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_snowcrystal_rc4.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_snowcrystal_rc4.bsp"
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