Pumpkin Bombs and Spells

Discussion in 'Mapping Questions & Discussion' started by FishyUberMuffin, Aug 18, 2017.

  1. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    How do i add Pumpkin Bombs to my event map? Also how do i add spells?
     
  2. Kobolite

    Kobolite L7: Fancy Member

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    spells: tf_spell_pickup
     
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  3. Kobolite

    Kobolite L7: Fancy Member

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    Not sure why you wouldn't thank us instead of agreeing but this works also
     
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  4. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    Because I wanted to show my thanks for helping me. I am just being nice.
     
  5. Kobolite

    Kobolite L7: Fancy Member

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    But then you would click on thanks instead of agree, that's what the 'thank' is for
     
  6. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    I thought I clicked the thanks

    Edit: fixed
     
  7. Kobolite

    Kobolite L7: Fancy Member

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    Ok then
     
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  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Is this REALLY worth arguing about?
     
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  9. FishyUberMuffin

    aa FishyUberMuffin The Uber Mapper

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    We are not arguing. He/She is just voiceing her opinion.
     
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  10. Crash

    aa Crash func_nerd

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    Nope, this entity is for doing a custom prop for a pumpkin bomb. (I worked with Valve to get this entity added)

    What you're looking for @FishyUberMuffin is tf_pumpkin_bomb.
     
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  11. ics

    aa ics http://ics-base.net

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    If you want more versatile usage of the pumpkin bombs, i suggest you use entity_spawn_manager and entity_spawn_point entities. This way you can control better the time that the bombs spawn and how many are around at the same time as well as their rotation to random positions.
     
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  12. ics

    aa ics http://ics-base.net

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    Forgot to mention about spellbooks. You need 2 entities for that to work along with tf_spell_pickup. You also need tf_logic_holiday and to name it something like spelldispenser. You also need a logic_auto, where on it's output you add: OnMapSpawn spelldispenser HalloweenSetUsingSpells 1 to get them to work.
     
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