Pump - A koth map set at a water Pumping station A koth map set at a water Pumping station
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 568 331 Apr 4, 2019 #1 Pump - A koth map set at a water Pumping station A koth map set at a water Pumping station
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 568 331 Apr 16, 2019 #2 What's new? added health and ammo around the map made some areas larger raised some ground next to the point for hight advantage moved spawn doors redesigned "lobby" area removed health and ammo near point reduced respawnwave time Thanks to all the playtesters! Read the rest of this update entry...
What's new? added health and ammo around the map made some areas larger raised some ground next to the point for hight advantage moved spawn doors redesigned "lobby" area removed health and ammo near point reduced respawnwave time Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 568 331 Apr 25, 2019 #3 What's new? Added some hight variation in the room next to the point to make fighting in it more interesting Optimised skybox Changed the pile of coal infront of spawn to something more fitting to the theme Deleted a health pack under the point Thanks to all the playtesters! Read the rest of this update entry... 1
What's new? Added some hight variation in the room next to the point to make fighting in it more interesting Optimised skybox Changed the pile of coal infront of spawn to something more fitting to the theme Deleted a health pack under the point Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 568 331 May 3, 2019 #4 Whats New? Improved lighting closed a hole that looked weird moved spawnpoint to be more in the middle and also shorter Thanks to all the playtesters! Read the rest of this update entry...
Whats New? Improved lighting closed a hole that looked weird moved spawnpoint to be more in the middle and also shorter Thanks to all the playtesters! Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 568 331 May 14, 2019 #5 Whats New? Redesigned building behind the point Made the map longer by 256hu Removed the bridge that connected the high ground to the point Added a ramp up to the high ground Added a ramp up into the building behind the point Slightly increased respawn times for defenders Thanks to all the playtesters! Updated Screenshots: Read the rest of this update entry... 2
Whats New? Redesigned building behind the point Made the map longer by 256hu Removed the bridge that connected the high ground to the point Added a ramp up to the high ground Added a ramp up into the building behind the point Slightly increased respawn times for defenders Thanks to all the playtesters! Updated Screenshots: Read the rest of this update entry...
zythe_ ✖ ✖ ✖ aa Feb 20, 2018 568 331 Jul 12, 2019 #6 Whats new? Increased point size Placed block bullets brushes in "lobby" area Clipped all brush stairs with block bullets Overall clipping improvements Minor Detailing Thanks to all the playtesters! Read the rest of this update entry...
Whats new? Increased point size Placed block bullets brushes in "lobby" area Clipped all brush stairs with block bullets Overall clipping improvements Minor Detailing Thanks to all the playtesters! Read the rest of this update entry...