- Jul 22, 2016
- 27
- 2
Hello everyone
Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!).
However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically designate them to some default size and position.
Im sure there is a way to have the brush save its textures Scale, and Position when the model is being created.
If anyone has experience with this problem or with Proper in general I would be very grateful for some help, I Would even be willing to talk about the issue through discord if anyone interested, as I have not had much luck via tutorials or guides thus far.
Anyways thanks in advance guys for any help you can give. If I can clarify anything please let me know ill be watching the forum.
Here's the compile for the proper compile, I have removed some of the lines that repeat about 70 times for the sake of brevity.
** Executing... ** Command: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\propper.exe ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\woodwall_debris_03.vmf" Propper 0.32. Originally written by Carl Foust, fixed and compiled for SDK Base 2013 by tuxxi. Adapted from vbsp.exe by Valve Software. (May 25 2016) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\woodwall_debris_03.vmf material "wood/wood_floor002" not found. Material not found!: WOOD/WOOD_FLOOR002 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate GameData file tf.fgd =============================== Creating model: "props/propper_metalbeam03" =============================== Building mesh... Material: wood/wood_floor002 - "___error" - exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist Writing c:\propsource\props/propper_metalbeam03_ref.smd 272 triangles written. ------------------------ Writing c:\propsource\props/propper_metalbeam03.qc Done. Compiling the model: studiomdl.exe -fullcollide -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\propsource\props/propper_metalbeam03.qc" ---Please Wait--- Studiomdl complete! 1 second elapsed CMaterialDict::Shutdown m_MissingList count: 1
Ive managed to get proper working so far as to have it convert brushwork in to models, and have those models be able to load hammer (YAY!).
However, I cannot seem to find a way to be be able to change the scaling of these textures within hammer, it seems to automatically designate them to some default size and position.
Im sure there is a way to have the brush save its textures Scale, and Position when the model is being created.
If anyone has experience with this problem or with Proper in general I would be very grateful for some help, I Would even be willing to talk about the issue through discord if anyone interested, as I have not had much luck via tutorials or guides thus far.
Anyways thanks in advance guys for any help you can give. If I can clarify anything please let me know ill be watching the forum.
Here's the compile for the proper compile, I have removed some of the lines that repeat about 70 times for the sake of brevity.
** Executing... ** Command: C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\propper.exe ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\woodwall_debris_03.vmf" Propper 0.32. Originally written by Carl Foust, fixed and compiled for SDK Base 2013 by tuxxi. Adapted from vbsp.exe by Valve Software. (May 25 2016) 8 threads materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\woodwall_debris_03.vmf material "wood/wood_floor002" not found. Material not found!: WOOD/WOOD_FLOOR002 ConVarRef mat_reduceparticles doesn't point to an existing ConVar Could not locate GameData file tf.fgd =============================== Creating model: "props/propper_metalbeam03" =============================== Building mesh... Material: wood/wood_floor002 - "___error" - exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist "___error" - "materials/error.vtf": cached version doesn't exist Writing c:\propsource\props/propper_metalbeam03_ref.smd 272 triangles written. ------------------------ Writing c:\propsource\props/propper_metalbeam03.qc Done. Compiling the model: studiomdl.exe -fullcollide -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\propsource\props/propper_metalbeam03.qc" ---Please Wait--- Studiomdl complete! 1 second elapsed CMaterialDict::Shutdown m_MissingList count: 1
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