prop_dynamic appears as Error

Discussion in 'Mapping Questions & Discussion' started by ZeGermanMedic, Sep 14, 2014.

  1. ZeGermanMedic

    ZeGermanMedic L1: Registered

    Messages:
    24
    Positive Ratings:
    9
    Why does that happen? Also, my env_sprite broke.

    PS: I am fairly new to mapping. Have mercy! D:

    ~ ZeG'
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    The prop_dynamic can't find the model file it's supposed to use, make sure you installed it correctly.

    We're gonna need more information than "it broke" if we're supposed to help with the env_sprite tho :v
     
  3. ZeGermanMedic

    ZeGermanMedic L1: Registered

    Messages:
    24
    Positive Ratings:
    9
  4. sevin

    aa sevin

    Messages:
    959
    Positive Ratings:
    663
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    What model is breaking, first of all? And that sprite problem looks very weird, have you tried verifying game cache?
     
  6. Pocket

    aa Pocket func_croc

    Messages:
    4,489
    Positive Ratings:
    2,219
    Did you check that the model actually allows a dynamic version? They have to be specifically set up to do that. You can check when you pull it up in the model browser; it lists what types of prop it's allowed to be.

    You can force any static prop to be dynamic by making it a prop_dynamic_override, but you should have a good reason for it, like needing to make it move or disappear at some point or change skin during gameplay. Some people do it just because they prefer how the shadow looks; for the record that's not a good reason.
     
  7. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    949
    Positive Ratings:
    936
    env_sprite should be set to World Space Glow in the Render Mode property.
     
  8. ZeGermanMedic

    ZeGermanMedic L1: Registered

    Messages:
    24
    Positive Ratings:
    9
    Well, I am using the spytech vents. i dont think they need to be packed, in any way :huh:

    EDIT: Tumbolisu, thanks that fixed it.
     
    • Thanks Thanks x 1
    Last edited: Sep 15, 2014
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    What is the prop set to use, explicitly? It should be a path relative to tf root, such as models/props_gameplay/cap_point_base.mdl and leaving out anything will mean it cannot be found, resulting in the error model.