- Aug 5, 2010
- 307
- 288
So, I got a plan to make a map for TF2 and I started just about a few weeks ago getting the layout done and I am almost there.
Things that annoy me in the TF2 mapping community:
-Flat maps
-Mirror layouts
-Same boring art style (I mean there is room for slightly different themes even without making custom content)
So, I am making a non mirrored layout with an emphasis on vertical gameplay. The layout is borrowed from Dod_avalanche, (and will be heavily modified with my various changes) and so is the order in which you capture points. Once a team has the middle (of five total) point captured, the remaining two are open to capture in any order.
One last thing, how do I go about getting this on a server to test? I dont really want to make anymore additions or changes until I can test this VERY early version of the map for really blatant errors and problems.
EDIT: Here is an overview shot of the layout from an old compile:
http://i.imgur.com/WQWxj.jpg
Things that annoy me in the TF2 mapping community:
-Flat maps
-Mirror layouts
-Same boring art style (I mean there is room for slightly different themes even without making custom content)
So, I am making a non mirrored layout with an emphasis on vertical gameplay. The layout is borrowed from Dod_avalanche, (and will be heavily modified with my various changes) and so is the order in which you capture points. Once a team has the middle (of five total) point captured, the remaining two are open to capture in any order.
One last thing, how do I go about getting this on a server to test? I dont really want to make anymore additions or changes until I can test this VERY early version of the map for really blatant errors and problems.
EDIT: Here is an overview shot of the layout from an old compile:
http://i.imgur.com/WQWxj.jpg
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