pl_problematique (circuit payload!) by Dr. Spud Problematique uses a new game mode, which I'm calling payload circuit. It is a four-point attack/defend payload map that (guess what) runs in a circuit. The blue team must capture as many control points as possible before the timer runs out. The size of the map is a bit smaller than two sections of goldrush. The way it works is the track is in a rough circular shape, and the spawns are in the center of the map, one on top of the other. There are two sides of the map, and depending on which point the cart is at, one side will be closed off while the other is being played on. The spawn exits will direct each team to the start and end of that half of the map. For example, if the blu team is capturing points 1 and 2, they begin right next to point four, and the red team starts behind point 2. Once point 2 is captured, the spawn exits change to open up the other half of the map. Various gates, walls, and other contraptions pop up and down to make sure people aren't wandering around aimlessly.