hmmmm, the thing that strikes me is, that while it is an awesome explosion, the bomb comes in from the front, hits the front yet everything explodes towards it.
hmmmm, the thing that strikes me is, that while it is an awesome explosion, the bomb comes in from the front, hits the front yet everything explodes towards it.
Not necessarily, the path_track leads the explosive straight into the heart of the antenna--such an impact would have a radial effect (granted I'm no demolitions expert).
But eerie is right, what good would all the fragments be if they weren't seen?
65 unpacked or bz2´d?
i plan on going under ~100 with premuda, cashworks is 94mb
people leaving servers on too big downloads is true, that´s why i´m trying to get the maps name out there, like cashworks, where people knew what they are getting for a slightly longer download-time and stick with the server.
http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0000.jpg
Outside BLU spawn of a round (forget which), these ramps are nearly smooth, but if you go in the center, at the very top, you get stuck for a split second. It feels weird and made me jump down and go up the hill again, and I noticed it each and every time I went up there.
http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0001.jpg
I feel like I have two choices: Go out the door, or go upstairs. http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0002.jpg
I choose the stairs, and am disappointed by the stop sign. Maybe do what haarp does in RED spawn on stage 2, where there's a sign in your way of the other door that you can't go through. Put something at the bottom of the stairs to show me that I waste my time by going up there.
i tried putting it into a 3d skybox, unfortunately there would be an awefully obvious seem where the waters meet. making it bigger also solved the waterbug.
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