CTF Premuda B1B

By eerieone

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    Mother of Scout! :O
     
  2. Rexy

    aa Rexy The Kwisatz Haderach

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    Kaboom! (x3)
     
  3. frothy

    frothy L2: Junior Member

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    Wow. Very awesome.
     
  4. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    Nice work Rexy, great explosion.
     
  5. Owlruler

    Owlruler L12: Fabulous Member

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    hmmmm, the thing that strikes me is, that while it is an awesome explosion, the bomb comes in from the front, hits the front yet everything explodes towards it.
     
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  6. eerieone

    aa eerieone

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    true :)
    but it would be only half the fun if the debris flew out of view :p
     
  7. Phobos

    Phobos L3: Member

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    Beautiful explosion, but the bomb looks like it was thrown by a catapult. Can't it drop down almost straight like being dropped by an airplane?

    By the way, I just can't stop watching the video over and over. This tune is hypnotic. What's the name of the song and who performs it?
     
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  8. Rexy

    aa Rexy The Kwisatz Haderach

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    Not necessarily, the path_track leads the explosive straight into the heart of the antenna--such an impact would have a radial effect (granted I'm no demolitions expert).

    But eerie is right, what good would all the fragments be if they weren't seen?
     
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  9. eerieone

    aa eerieone

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  10. Westerhound

    Westerhound L5: Dapper Member

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    Considering I get major fps issues from the explosion on stage 2 of Panic, this will crash my TF2. Dammit Rexy, you've created a too fancy explosion!
     
  11. Fearlezz

    Fearlezz L10: Glamorous Member

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    Looks great. A bit weird that it break into pieces just like that, makes it look unrealistic. But nothing that can be fixed.
     
  12. Psy

    aa Psy The Imp Queen

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    Heh. The debris reminds me of the sort of low-res sprites they used for collisions with objects in PS1 games. :D
     
  13. eerieone

    aa eerieone

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    65 unpacked or bz2´d?
    i plan on going under ~100 with premuda, cashworks is 94mb

    people leaving servers on too big downloads is true, that´s why i´m trying to get the maps name out there, like cashworks, where people knew what they are getting for a slightly longer download-time and stick with the server.
     
  14. littleedge

    aa littleedge L1111: Clipping Guru

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    http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0000.jpg
    Outside BLU spawn of a round (forget which), these ramps are nearly smooth, but if you go in the center, at the very top, you get stuck for a split second. It feels weird and made me jump down and go up the hill again, and I noticed it each and every time I went up there.

    http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0001.jpg
    I feel like I have two choices: Go out the door, or go upstairs.
    http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0002.jpg
    I choose the stairs, and am disappointed by the stop sign. Maybe do what haarp does in RED spawn on stage 2, where there's a sign in your way of the other door that you can't go through. Put something at the bottom of the stairs to show me that I waste my time by going up there.

    http://dl.dropbox.com/u/1490725/ctf_premuda_b1a0003.jpg
    I...uhh...forget where this is, but you've got two clipping brushes there. Don't hurt yourself over fixing it if you can't find it.
     
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  15. Fearlezz

    Fearlezz L10: Glamorous Member

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    [​IMG]

    Im sure you know about this already. But I'll post this anyway as a reminder :)
     
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  16. UFO

    UFO L2: Junior Member

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  17. pitto

    pitto L3: Member

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    I really like this map, unfortunately I haven't played it since an early alpha, but some things I found when going through it:

    http://farm3.static.flickr.com/2436/4096423257_b220877083_b.jpg
    Small gap (this is in the corridors between 1-1 and 1-2, opposite the basketball ring)

    http://farm3.static.flickr.com/2679/4097182038_2defe36cc9_b.jpg
    Misaligned texture on that wall

    http://farm3.static.flickr.com/2539/4096422913_9c47fafa85_b.jpg
    The wall up there near the pipes looks too dark, possibly the pipes casting weird shadows.

    http://farm3.static.flickr.com/2570/4097181652_9e4a65abed_b.jpg
    The rock in the sky box is off the ground slightly

    http://farm3.static.flickr.com/2634/4097181466_e4d954c620_b.jpg
    The metal panel needs an info_target for its lighting
     
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    Last edited: Nov 11, 2009
  18. MrAlBobo

    MrAlBobo L13: Stunning Member

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    was collecting map overlays for another unspecified reason and I saw this:
    [​IMG]

    Wouldn't all of the roughly defined area outside the playable area be more efficient placed in a 3d skybox?
     
  19. eerieone

    aa eerieone

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    i tried putting it into a 3d skybox, unfortunately there would be an awefully obvious seem where the waters meet. making it bigger also solved the waterbug.
     
  20. DaBeatzProject

    aa DaBeatzProject

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    This is by far the cutest (what?) big map i've seen.
    i <3 it²