Mother of Scout! :O
Wow. Very awesome.
Nice work Rexy, great explosion.
hmmmm, the thing that strikes me is, that while it is an awesome explosion, the bomb comes in from the front, hits the front yet everything explodes towards it.
but it would be only half the fun if the debris flew out of view
Beautiful explosion, but the bomb looks like it was thrown by a catapult. Can't it drop down almost straight like being dropped by an airplane?
By the way, I just can't stop watching the video over and over. This tune is hypnotic. What's the name of the song and who performs it?
Not necessarily, the path_track leads the explosive straight into the heart of the antenna--such an impact would have a radial effect (granted I'm no demolitions expert).
But eerie is right, what good would all the fragments be if they weren't seen?
This is the Tune, free download, CC:
very hypnotic music, i <3 ´em
Considering I get major fps issues from the explosion on stage 2 of Panic, this will crash my TF2. Dammit Rexy, you've created a too fancy explosion!
Looks great. A bit weird that it break into pieces just like that, makes it look unrealistic. But nothing that can be fixed.
Heh. The debris reminds me of the sort of low-res sprites they used for collisions with objects in PS1 games.
65 unpacked or bz2´d?
i plan on going under ~100 with premuda, cashworks is 94mb
people leaving servers on too big downloads is true, that´s why i´m trying to get the maps name out there, like cashworks, where people knew what they are getting for a slightly longer download-time and stick with the server.
Outside BLU spawn of a round (forget which), these ramps are nearly smooth, but if you go in the center, at the very top, you get stuck for a split second. It feels weird and made me jump down and go up the hill again, and I noticed it each and every time I went up there.
I feel like I have two choices: Go out the door, or go upstairs.
I choose the stairs, and am disappointed by the stop sign. Maybe do what haarp does in RED spawn on stage 2, where there's a sign in your way of the other door that you can't go through. Put something at the bottom of the stairs to show me that I waste my time by going up there.
I...uhh...forget where this is, but you've got two clipping brushes there. Don't hurt yourself over fixing it if you can't find it.
Im sure you know about this already. But I'll post this anyway as a reminder
Not enough displacements
Need some clipping
I really like this map, unfortunately I haven't played it since an early alpha, but some things I found when going through it:
Small gap (this is in the corridors between 1-1 and 1-2, opposite the basketball ring)
Misaligned texture on that wall
The wall up there near the pipes looks too dark, possibly the pipes casting weird shadows.
The rock in the sky box is off the ground slightly
The metal panel needs an info_target for its lighting
was collecting map overlays for another unspecified reason and I saw this:
Wouldn't all of the roughly defined area outside the playable area be more efficient placed in a 3d skybox?
i tried putting it into a 3d skybox, unfortunately there would be an awefully obvious seem where the waters meet. making it bigger also solved the waterbug.
This is by far the cutest (what?) big map i've seen.
i <3 it²
Separate names with a comma.