Stop the Cart - Experimental dynamic CP gamemode Premise: Three separate carts, each carrying a Red-owned CP, roll slowly from Red spawn to Blu spawn. Red objective: Defend the carts as they move towards Blu base. Win condition: a cart reaches the end of its track Blu objective: Stop the carts permanently by capturing their CPs. Temporarily slow a cart to half of its max speed by standing on its CP. Win condition: all three points are captured Design notes: Carts begin moving automatically when the setup timer ends. Due to the nature of this gamemode, a master round timer is impossible to implement. Consider other ways to convey round time, such as audio cues when a cart reaches a certain milestone along its track. Each cart is equipped with a team_train_watcher outline that disables upon capture to help players locate the carts that are still active. Large env_sparks are enabled under a cart's wheels when Blu is standing on the control point to indicate that it is moving at 50% speed. This is controlled via a Blu-filtered trigger_multiple, and not capture progress. TF2 rarely has more than two concurrent objectives; this mode has three. Maps should probably be relatively small with interlacing tracks so that players can move between objectives easily.