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[Prefab] Stop the Cart 1.1

Experimental dynamic CP gamemode

  1. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Stop the Cart - Experimental dynamic CP gamemode

    Premise:
    Three separate carts, each carrying a Red-owned CP, roll slowly from Red spawn to Blu spawn.

    Red objective:
    Defend the carts as they move towards Blu base. Win condition: a cart reaches the end of its track

    Blu objective:
    Stop the carts permanently by capturing their CPs. Temporarily slow a cart to half of its max speed by standing on its CP. Win condition: all three points are captured

    Design notes:
    • Carts begin moving automatically when the setup timer ends.
    • Due to the nature of this gamemode, a master round timer is impossible to implement. Consider other ways to convey round time, such as audio cues when a cart reaches a certain milestone along its track.
    • Each cart is equipped with a team_train_watcher outline that disables upon capture to help players locate the carts that are still active.
    • Large env_sparks are enabled under a cart's wheels when Blu is standing on the control point to indicate that it is moving at 50% speed. This is controlled via a Blu-filtered trigger_multiple, and not capture progress.
    • TF2 rarely has more than two concurrent objectives; this mode has three. Maps should probably be relatively small with interlacing tracks so that players can move between objectives easily.
     
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    Last edited: Oct 12, 2016
  2. Turnip

    aa Turnip The 80s Vegetable

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    Seems complex on paper, maybe the hud and playing a few rounds will better explain how you win in this gamemode.
     
  3. autumn

    autumn L1: Registered

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    i think this sounds really interesting, hope to see it in action soon :)
     
  4. Lain

    aa Lain heath ledger with some dreads

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    Damn, this is like the only actually new gamemode i've seen in awhile.
     
  5. killohurtz

    aa killohurtz Distinction in Applied Carving

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    • Thanks Thanks x 1
  6. CareBear

    CareBear L1: Registered

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    This sounds interesting. But as you said having 3 objectives instead of the usual 1 or 2 may be complicated or over whelming to newer players. I guess it's just a matter of good map layout and design. Also how may the hud look on this map?