[Prefab] Stop the Cart

[Prefab] Stop the Cart 1.1

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[Prefab] Stop the Cart 1.1

Experimental dynamic CP gamemode

Premise:
Three separate carts, each carrying a Red-owned CP, roll slowly from Red spawn to Blu spawn.

Red objective:
Defend the carts as they move towards Blu base. Win condition: a cart reaches the end of its track

Blu objective:
Stop the carts permanently by capturing their CPs. Temporarily slow a cart to half of its max speed by standing on its CP. Win condition: all three points are captured

Design notes:
  • Carts begin moving automatically when the setup timer ends.
  • Due to the nature of this gamemode, a master round timer is impossible to implement. Consider other ways to convey round time, such as audio cues when a cart reaches a certain milestone along its track.
  • Each cart is equipped with a team_train_watcher outline that disables upon capture to help players locate the carts that are still active.
  • Large env_sparks are enabled under a cart's wheels when Blu is standing on the control point to indicate that it is moving at 50% speed. This is controlled via a Blu-filtered trigger_multiple, and not capture progress.
  • TF2 rarely has more than two concurrent objectives; this mode has three. Maps should probably be relatively small with interlacing tracks so that players can move between objectives easily.
Author
killohurtz
Downloads
442
Views
442
First release
Last update
Category
Prefabs

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Latest updates

  1. Prefab release

    Cleaned up and released the prefab.