powercell

PLR powercell A8

hutty

aa
Mar 30, 2014
538
444
powercell - A payload race map with a twist

PLR Powercell is a small payload race map where the carts cannot move by being pushed. Instead the battery (a re-skinned flag) must be placed into the cart.

There is only one battery on the map so teams must fight over it stealing from the enemy cart and putting it into their own.

If left uncontested a cart with the battery will finish the track in about 3 minutes.
 

Spipper

Former cheese man Gorgonzola
aa
Feb 18, 2012
246
407
This seems like a fun concept for a payload race map - really interested to see how this turns out.
 

hutty

aa
Mar 30, 2014
538
444
Changelog:
Added points and rollback to the track (in a4)
Added a card explode sequence (in a4)
Fixed the crash issues for good (wasn't easy)
Fixed bugs involving the cart not stopping
Added a new building to upper mid
Added textures and various other improvements
Joined the cult of the skinny pines.

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hutty

aa
Mar 30, 2014
538
444
I've scrapped the old layout entirely and built a new one with mirrored symmetry. The gameplay may be a little rough, I think some parts may be too small, but it should be less confusing than the old one.

Changelog:
Built a new layout from scratch
Added signals to show what spawn door is
ideal for each cart
Increased the time before cart rolls back
Removed additional controlpoints

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hutty

aa
Mar 30, 2014
538
444
Changelog:
- The A7 layout was a mistake, reverted back to
A6 and made some changes.


- Track now turns back to the middle of the map
instead of ending on a team's side
- Old capture area removed
- Many modifications to the supporting map geo
- Ramp-room spawn exit pushed back a bit
- Added rocks

Read the rest of this update entry...