Pollution

PL Pollution A8

May 25, 2015
390
307
Pollution - Re-pollute the enemy!

Pollution is my first ever attempt at a multistage payload map. I've learned from my misstakes with Basetown, and have looked at multiple official payload maps trying to learn what makes a map fun. Currently, only the first stage is in the works, with the second and third stage being added later on.

Known bugs:
  • Sometimes the map gets really dark.
  • The timer and progression HUD may be missing.
  • One of the spawn doors at...
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
Just from looking at that first picture, it looks like you'll have some massive sightline issues with how open it is.
 
May 25, 2015
390
307
Changelog:
+ Cover
+ A building around midway from A to B to break up sightlines
+ Trees! Trees everywhere!
+ A brand new sentry spot
* Re-arranged RED spawn a little
* Changed the time given upon capping A to 3:30
* Generally broke up sightlines
+ Gibus!
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May 25, 2015
390
307
Changelog:
* Made the area around A feel less like a bunch of brushes popped down to block sightlines.
+ Added a divider near-between B.
+ Added walls and roofs around the exit from the warehouse.
+ Added some directional signs that activates after the payload have reached certain points.
* Changed the side route to the left of BLU's spawn.
* Changed the sky lighting and shadows.
* Changed the tree models.
* Properly packed custom assets.pl_pollution_s1_a30008.jpg pl_pollution_s1_a30009.jpg pl_pollution_s1_a30010.jpg pl_pollution_s1_a30011.jpg pl_pollution_s1_a30012.jpg pl_pollution_s1_a30013.jpg

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May 25, 2015
390
307
Changelog:
+ Added some height variation near and around the tracks.
+ Carved some of the towers and made it so you can walk inside them. :)carve: not that kind of carve)
+ Probably made the map more sniper heaven.
+ Added leaf piles.
+ Further decorated Defender's spawn.
- Removed a flanking route for the Attackers. (can now only be effectively used by Defenders.)

Please playtest and let me know what you think ;)
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May 25, 2015
390
307
Changelog:
- Removed the flanks to the left (the one-way door) and the right to concentrate game space.
+ Added some more length to the map.
* Replaced some buildings with platforms.
* Lowered the B arena.
+ Gave Defenders some height advantage just outside their spawn.
+ Added a ramp up to the fence next to the tower the cart has to go through.

This update probably either breaked or made the map. Be sure to leave feedback so I know what to improve.
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Dec 28, 2014
330
307
We playtested Alpha 7 last night and I was pretty impressed with this map, you have a really solid foundation for the first stage. I'm looking forward to seeing future revisions and more stages going forward.
 
May 25, 2015
390
307
It took it's time and doing, but it's finally here. Pollution stage 1 v. alpha 8. Stage 2 is in the workings.

Changelog:
+ Added a door that starts open and become one-way-only after the first point is capped.
- Removed the old door from the same building.
+ Added a small window to the large mid building for demomen to launch grenades through or something.
+ Added another exit to the mid-to-last building.
+ Textured some things.
* Majorly overhauled last.
+ Added more height variation.
+ Added a roof abov the point.
- Removed all leaves from the tree.
+ Added a sniper fence to the RED platform above last.
+ Cart now explodes on timer (ka-boom!).
* Fixed up cart decorations.
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