Hey again! Recently was able to test out the a33 version of this map with a server full of people. Seems people really liked it! This is honestly going to be a new go-to when it comes to choosing a Player Destruction map to play on, and it seems a lot of people had fun.
It seems a34 is also looking very good too! Using an announcer is very helpful, and having a prop glow to show off the current capture zone is also very helpful in making it easier to tell where the current capture zone is for people trying to find it.
However, with the new version, I noticed an issue that was unintentional. At least I assumed it was unintentional considering what was mentioned in the patch notes. When the "Waiting for Players" phase ends, the capture zone will move between all three locations, never being in the "Disabled" phase at all. Essentially, after the 30 seconds are up for that point, it will move to another point (which also causes the robot announcer to play two voice lines simultaneously, as one point will disable while another enables at the same time).
After a few times of the point moving though, it seems to fix itself... before eventually going back to the way it was before for some reason. Takes a couple minutes for this to happen though. If a video example of this issue in action is needed, feel free to let me know! I honestly love what you're doing with this map, and would love to help in any way I can.