- Aug 16, 2016
- 74
- 14
pl_tapline - Experimental tap-to-push-cart Payload map
This map was made for TFCL at the request for a 'tap the cart to push' payload mode. I have not worked on the map in a long time and I do not believe it will be used for the league.
With that being said, perhaps there is still hope for merriment to be had on the map and for further changes (leading to completion) with your help.
Notes:
- Any member of the BLU team can activate the cart rolling forward by tapping it.
- The cart speed never goes above '1 person', even if all of BLU are rubbing up against it.
- RED team members can stop the cart by tapping up against it.
- Currently the cart does not rollback after a period of time.
- Version B1 has not been tested.
Changelog for pl_tapline_b1:
- The map is about 10% larger overall.
- Farther distance between 'A' and 'B'.
- The bridge between 'A' and 'B' is now covered with a sloped roof which you can stand on and access with any class.
- The 'shed' between 'B' and 'C' now is sloped in the opposite direction and has a pathway behind it.
- The side of the map with 'B' and 'C' is now higher than the rest of the map.
- The height of most structures have been raised.
- The flank route with the sniper window and dark room is closed at all entrances until 'A' is capped.
- New third initial spawn exit for BLU.
- There is no longer a height variation in the now old nightmare flank hallway and the doorway to RED spawn is now a one-way door for RED only.
- A new ramp to the left side of the bridge from RED side.
- A new entrance/exit to the far-corner flank route
Changelog for pl_tapline_b5:
- When RED taps the cart it begins the cart rollback.
- Increased radius of health cabinets in spawn.
- Changes to last: removed area under far-back walkway, added a new door and extra cover. Opened the roof a bit more.
- Added a balcony (and increased height) to the flank route by the waterfall. Added stairs to the rocky cliff near the waterfall as well to increase route options.
- Changed where the door under the 'B' building (the one with the weathervane) is positioned. Added a boat storage room where the doorway used to be. Added one more sniper fence to the rocky cliff.
- Increased the size of the balcony with the crates on it near the 'B' bridge entrance. Added stairs and moved terrain up so the balcony is easier to access.
- More changes to 'A': Added ramps to higher elevation near cargo crates. made the overall area slightly bigger.
- Opened up curved hallway that leads to 'A'. Changed sniper fence to a steel fence.
- New steel sniper fence near BLU spawn to help get to left-side route.
Album showing some changes with descriptions:
https://imgur.com/a/cKaCoix
This map was made for TFCL at the request for a 'tap the cart to push' payload mode. I have not worked on the map in a long time and I do not believe it will be used for the league.
With that being said, perhaps there is still hope for merriment to be had on the map and for further changes (leading to completion) with your help.
Notes:
- Any member of the BLU team can activate the cart rolling forward by tapping it.
- The cart speed never goes above '1 person', even if all of BLU are rubbing up against it.
- RED team members can stop the cart by tapping up against it.
- Currently the cart does not rollback after a period of time.
- Version B1 has not been tested.
Changelog for pl_tapline_b1:
- The map is about 10% larger overall.
- Farther distance between 'A' and 'B'.
- The bridge between 'A' and 'B' is now covered with a sloped roof which you can stand on and access with any class.
- The 'shed' between 'B' and 'C' now is sloped in the opposite direction and has a pathway behind it.
- The side of the map with 'B' and 'C' is now higher than the rest of the map.
- The height of most structures have been raised.
- The flank route with the sniper window and dark room is closed at all entrances until 'A' is capped.
- New third initial spawn exit for BLU.
- There is no longer a height variation in the now old nightmare flank hallway and the doorway to RED spawn is now a one-way door for RED only.
- A new ramp to the left side of the bridge from RED side.
- A new entrance/exit to the far-corner flank route
Changelog for pl_tapline_b5:
- When RED taps the cart it begins the cart rollback.
- Increased radius of health cabinets in spawn.
- Changes to last: removed area under far-back walkway, added a new door and extra cover. Opened the roof a bit more.
- Added a balcony (and increased height) to the flank route by the waterfall. Added stairs to the rocky cliff near the waterfall as well to increase route options.
- Changed where the door under the 'B' building (the one with the weathervane) is positioned. Added a boat storage room where the doorway used to be. Added one more sniper fence to the rocky cliff.
- Increased the size of the balcony with the crates on it near the 'B' bridge entrance. Added stairs and moved terrain up so the balcony is easier to access.
- More changes to 'A': Added ramps to higher elevation near cargo crates. made the overall area slightly bigger.
- Opened up curved hallway that leads to 'A'. Changed sniper fence to a steel fence.
- New steel sniper fence near BLU spawn to help get to left-side route.
Album showing some changes with descriptions:
https://imgur.com/a/cKaCoix
Last edited: