pl_tapline

pl_tapline B5 packed (final)

Now the assets are packed correctly.
Hopefully this correctly packed the assets into the map.
Some updates to the 'tap-to-push' version of tapline:

- When RED taps the cart it begins the cart rollback.

- Increased radius of health cabinets in spawn.

- Changes to last: removed area under far-back walkway, added a new door and extra cover. Opened the roof a bit more.

- Added a balcony (and increased height) to the flank route by the waterfall. Added stairs to the rocky cliff near the waterfall as well to increase route options.

- Changed where the door under the 'B' building (the one with the weathervane) is positioned. Added a boat storage room where the doorway used to be. Added one more sniper fence to the rocky cliff.

- Increased the size of the balcony with the crates on it near the 'B' bridge entrance. Added stairs and moved terrain up so the balcony is easier to access.

- More changes to 'A': Added ramps to higher elevation near cargo crates. made the overall area slightly bigger.

- Opened up curved hallway that leads to 'A'. Changed sniper fence to a steel fence.

- New steel sniper fence near BLU spawn to help get to left-side route.

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Thanks to the players in the EU IMP that gave great feedback.

Changelog for pl_tapline_b2:

- The nightmare one-way flank door now closes and locks after 'A' is capped.
- The map is about 10% larger overall.
- Farther distance between the cart start and 'A'.
- Farther distance between 'A' and 'B'.
- Closed up the back of the bridge and moved the entrance to the area under the 'B' sign to the right.
- New third initial spawn exit for BLU.
- Added a flank route on the bottom floor next to 'B' that leads behind the tall rocks closer to 'C'.
- Added a new ramp room that allows easier access to the bridge top for attackers.
- Removed the sniper fence that was making 'A' seem more like a hallway CP.
- The small bottom entrance to 'C' is now positioned differently and gives slightly more space for defenders.
- Added a raised area to the far left-side (from the defenders perspective) of the bridge to make it harder to reign over BLU forward spawn doors.
- Raised the height of the small forward BLU spawn door.
- The area that was once the farthest initial forward BLU spawn exit is now an area accessible by both teams.

Album showing general overview and some changes with descriptions:

https://imgur.com/a/gyyGg