This update brings:
*A complete lighting overhaul thoughout the entire map!
*No more of those weird light splodges on walls halfway across the level from the lamp that casts them!
*No more dodgy shadows and ultra dark corners in rooms!
*No more horrible white lighting, now a lot nicer to play through the map (brightness will be tweaked based on feedback)
*Signs!
*Lots of signs throughout the map so the player knows exactly where to go!
*Track improvements!
*Added track models through the entire map
*Added rollback zones on the hills/ramps in the map
*A new Red spawnroom!
*Due to the fact that the cart went past Red's first spawnroom on the way to second, I moved Red back to a new spawnroom after 1st is capped due to how chokey that area was. Red now has 3 spawnrooms, moving back after each point is captured
*Windows!
*To make the map play better, I added windows throughout the map on some buildings.
*Some windows have wire in them; you can't shoot through them but you can see through them. This will hopefully allow teams to plan ahead a little better instead of rushing in blind
*Other windows are there to allow snipers more chances in gameplay. Other classes can shoot through these with a little more cover than doorways as well!
*Grenade block!
*Due to a strong area next to Red's first spawn where grenades could be spammed onto the 1st capture point, I have placed a blockade of sorts to stop that from happening
*Reworked the dropdown next to the raised exit from Blu's spawn and added a platform + doorway extending from the wall to help give some variation on that area
*Added patches under pickups to let you know where they can be found
Other minor changes:
*Slight changes on the texturing of the map
*Buildings added to the back of the deathpit next to Red's last spawn: Now looks much nicer without the white base of the skybox poking through!
There may be other things I have done which I have forgotten to put here (sorry!)
As always, all and any feedback is greatly appreciated on this map!
Read the rest of this update entry...