pl_stormguard

pl_stormguard A11

I've reworked the last third of this map - between the second cap and last!
Changelog:
*Reworked the last part of the map. This includes route, buildings and building interiors

All and any feedback is greatly appreciated! The more, the better!
This update brings:
*Improved lighting throughout the map
*More flanks + building interiors between the 1st and 2nd capture points
*Added more track pieces to make it much clearer on where to go

What will probably come next update:
*Building interiors and flanks between the 2nd and last capture point!
*More minor layout tweaks (or possibly an entire rework of the last third)
*Red's spawnroom location may change

Please note that I haven't added clipping, but it will come eventually

All and any feedback is greatly appreciated, no matter how harsh!
This update brings:
*Flank routes and building interiors to the area between spawn and 1st!
*Improved lighting across parts of the map