I did it
No more error textures.
I can die in peace...
Imma start listing the changes in these updates rather than infiltrating your device with my awful logs.
So, the big changes include:
- Added lumps or whatever at each train tunnel (its to hide da train)
- Blu spawngates open pregame.
- Adjusted elevation with water/killzones.
- More props and overlays for gameplay purposes (arrows, patches, warnings)
And the rest:
- Adjusted rocks near cart start
- Adjusted the clipping around the doorframes at Red first spawn
- Lowered the top flank exit by cap A side
- Adjusted and added lights at point D, point A and Blu second spawn
- Cap D cart gate speed reduced to 25
- Funnel above Red no longer kills on Blu win
- Explosion particle kills 5 seconds after last cap (smoke clips through red spawn per blu win)
- Removed construction sign above cap A (I finally got an idea, but it has to wait lol)
no nav.file this time
(red bots would move pregame, but freeze in round)
see ya next time!
Read the rest of this update entry...