pl_spiral

pl_spiral A4

I did it
No more error textures.
I can die in peace...

Imma start listing the changes in these updates rather than infiltrating your device with my awful logs.

So, the big changes include:
- Added lumps or whatever at each train tunnel (its to hide da train)
- Blu spawngates open pregame.
- Adjusted elevation with water/killzones.
- More props and overlays for gameplay purposes (arrows, patches, warnings)

And the rest:
- Adjusted rocks near cart start
- Adjusted the clipping around the doorframes at Red first spawn
- Lowered the top flank exit by cap A side
- Adjusted and added lights at point D, point A and Blu second spawn
- Cap D cart gate speed reduced to 25
- Funnel above Red no longer kills on Blu win
- Explosion particle kills 5 seconds after last cap (smoke clips through red spawn per blu win)
- Removed construction sign above cap A (I finally got an idea, but it has to wait lol)

no nav.file this time :( (red bots would move pregame, but freeze in round)

see ya next time!
I tested my map on another computer and realized some models and textures were missing. I took them out and used other models and stuff as a substitute. There might be using a custom texture or two in this update, but the major errors are gone until I can find and credit whoever made them.

Other than that, Major changes include the building at C supports area portals, more pickups and cover outside of E, and more signs + overlays for those needing more than a sense of direction.

Again, offline nav.file included
Yet again, all new changes are in the notepad.

See ya next time (Hopefully on a test server)
Uhh I the only major thing I changed was having Blu's general respawn timer moved up to 4 seconds.

Other than that I made small improvements here and there. Some noticeable changes are pickup changes, clipping on the train rails, more consistent rollfoward and rollback areas, along with having some stairs on Cap D for a possible flank.

I included a nav. file just like last time.
As a bonus, I added a notepad explaining all the changes.

Enjoy and see ya next time lol.

(You ever announce an update all while forgetting to send it...)