pl_cratefort

PL pl_cratefort a2

Yaki

aa
Sep 3, 2018
422
261
I tried this, and unfortunately for me there are no lights (it's fullbright). I would think about adding them, otherwise during testing TF2Maps hosts will skip it during imps.

The map looks fun, which is a shame for it to be skipped if tested.

(unless it's only HDR, in which case I have it disabled for performance reasons. Compile in both LDR and HDR)
 

MatixPL [F2P]

L1: Registered
Mar 24, 2018
8
1
I tried this, and unfortunately for me there are no lights (it's fullbright). I would think about adding them, otherwise during testing TF2Maps hosts will skip it during imps.

The map looks fun, which is a shame for it to be skipped if tested.

(unless it's only HDR, in which case I have it disabled for performance reasons. Compile in both LDR and HDR)
On first I always look at the look and balance of both teams. In the next update I will add the lights and some bugs in the gamemode. But thanks for time spend on looking my map. I appreciate it.
 

MatixPL [F2P]

L1: Registered
Mar 24, 2018
8
1
Here is a2 version that fixes major bugs and something that maybe some of you didn't expect ... Correct lighting!

All updated things:
- proper lighting
- correct clipping of objects
- fixed issue with cart going SICKO MODE
- fixed water being red (i don't know how i have fixed it, but i did it)
- swords and arrows bought
- purchase of correct war paints
- reduction of internal depression (still unknown)

Read the rest of this update entry...