PL pl_cavecrossing A1

Pushink bomb thru a large cave, passing elevators and blowing up a rocket

  1. henke37

    aa henke37

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    pl_cavecrossing - Pushink bomb thru a large cave, passing elevators and blowing up a rocket

    My latest released map. It has serious gameplay problems. Such as being WAY TOO LARGE. But I like the underlying ideas.

    Ideas I like include the elevators, the U shape of the map and of course the cave. But the cave is a major cause of my worries. I don't know what to do with it. It's large, mainly due to the elevators needing vertical space. I like the multiple levels, but they are too high up. All the ramps all over the place doesn't feel right either.
     
    Last edited: Nov 5, 2015
  2. _Matches_

    _Matches_ L1: Registered

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    You should add some screenshots or else probably nobody will download your map.
     
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  3. Uncuepa

    aa Uncuepa

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    Then maybe, not to be harsh, don't release it. If you aren't happy with it, don't release it. Good rule of thumb.
     
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  4. Egan

    aa Egan

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    Video: youtube .com/watch?v=kiH7sLrTmhI

    I'm not sure it's too necessary to watch the video, the summary is that: yes the map is overscaled, it's difficult to give feedback on sightlines and heights when the map is overscaled by default - if you remade the map from an overhead layout with a new scale in mind (I mention trying to learn the distance of stickybomb arcs to familiarise yourself with regular-in-game-distances) it would probably get rid of a lot of worries, the elevator was cool and it itself was probably an okay scale.
     
  5. Muddy

    Server Staff Muddy Muddy

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    I swear I saw this map aaaaages ago. Like, 2014. Why have you only just made a thread now? :v
     
  6. henke37

    aa henke37

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    Random strike of project focus. I don't expect it to last long enough for me to remake the map.