pl_burner

PL pl_burner a20

Erk

erk
aa
Aug 6, 2016
443
1,106
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- Opened first point even more to allow better movement. People still felt it was too cramped to play in.

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- Added some more fencing around the beginning of the map to defeat sightlines.

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- Redid the forward spawnrooms for A and B.

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- Added cover and changed the doors for Reds final spawn.

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Erk

erk
aa
Aug 6, 2016
443
1,106
upload_2020-8-25_12-26-41.png


the route to Last from C was too flat and boring so I skewed the track and added a tipped over truck.

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Snipers were still irritating to fight against so I changed the platform that they perch on hopefully making it riskier for them to attack.

Moved Red spawn back

Fixed Blu 3rd spawn not enabling correctly

Introduced more railway pieces so players have a better understanding of where the cart will go

Added additional lighting

Clipped off a tunnel that was meant to be OOB

Added a railing to Reds forward spawn

Fixed a few sightlines near first

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Erk

erk
aa
Aug 6, 2016
443
1,106
upload_2020-8-25_21-12-13.png

This was an idea from chin that I'm very grateful for- Blu team now has another pathway to get to last and is designed to be more of a safe-zone for them to push from.

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Another idea from chin was editing a pathway that led to B to be wider and more comfortable for Blu to push through.

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Added some extra pumpkins to jump on and lengthened the mini shack leading to the big shack. I thought it was interesting how people other than jumping classes could get up to and I figured why not make it easier for everyone?

Changed some pickup placements

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Erk

erk
aa
Aug 6, 2016
443
1,106
upload_2020-8-26_13-3-39.png


Moved rock slightly further to the right to prevent players from getting stuck. Also redid some of the structures near first.

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Increased lighting around Reds first spawn.

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Introduced more ammo around Last point.

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Changed a barrel to be Red instead of Blu. Probably will just make it yellow when I get to it.

Fixed a seam

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Erk

erk
aa
Aug 6, 2016
443
1,106
upload_2020-9-2_15-22-16.png


A point now has proper displacements. Some minor seams that I'll fix when we go into Beta soon.

upload_2020-9-2_15-22-39.png


Introduced better lighting to a flank that Blu would use.

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You can now jump on the shack near Blu spawn again as non jumping classes. Just takes a little bit extra skill to do so.

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Rollback zones properly marked.

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Increased lighting in Cave area still wip.

Several clipping fixes around the map.

Underworld under development

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