- Oct 6, 2008
- 1,965
- 450
- Removed the subway information sign in starting spawn so as not to confuse players
- detailed starting spawn so it wouldn't look like a empty box
- fixed a teleportation coding bug (hopefully)
- swapped out old antimatter payload model with the one from spacewar
- removed a lot of the HUD hints and replaced them with two more directional arrows
- got rid of the displacements in center cap zone to make it look more like a space station
- replaced textures going down to that anitmatter core creating a cooler looking pit
- fixed a hint firing twince when it shouldn't have
- fixed a Gman Bug - to he will now appear on both sides of the map at random
- fixed 4 teleport destinations to point players forward upon exiting, there was a random case happening on exit that you might be thrown off the bridge and outside the playable area of the map.
Read the rest of this update entry...
- detailed starting spawn so it wouldn't look like a empty box
- fixed a teleportation coding bug (hopefully)
- swapped out old antimatter payload model with the one from spacewar
- removed a lot of the HUD hints and replaced them with two more directional arrows
- got rid of the displacements in center cap zone to make it look more like a space station
- replaced textures going down to that anitmatter core creating a cooler looking pit
- fixed a hint firing twince when it shouldn't have
- fixed a Gman Bug - to he will now appear on both sides of the map at random
- fixed 4 teleport destinations to point players forward upon exiting, there was a random case happening on exit that you might be thrown off the bridge and outside the playable area of the map.
Read the rest of this update entry...