pl_adamantium

PL pl_adamantium A3

Koiti Hirose | trade.tf

L1: Registered
Jun 8, 2016
11
0
pl_adamantium - Because a horizontal payload map is too mainstream.

For the Asymmetric Boogaloo contest (Trust me, this is asymmetrical).

This is a pretty simple map where BLU's objective is to carry the payload up BUT they figured it would be faster to send it directly up instead of carefully pushing it up the ramps.

Trust me, snipers and engineers shouldn't be overpowered in this map.

Have a video showcasing it (terrible choreography but it should still show things clearly):
 

Koiti Hirose | trade.tf

L1: Registered
Jun 8, 2016
11
0
Here are all the changes to the map:
  • Center now has doors that open after the payload passes certain points.
  • Center now also has some void areas connecting the higher up areas to the lower areas.
  • The surface floor now extends towards the center area.
  • Added overlays to mark health kits, ammo kits and even what floor you're on.
  • Prevented people outside RED's spawn to see the inside by changing the texture of the glass outside.
  • Some other texture changes.

Read the rest of this update entry...
 

Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
I worry soldiers and demos will rekt almost everything in this map also snipers will be able to do nothing here.
I would prefer variety of cap points but that's mostly your choice