PL pl_adamantium A3

Because a horizontal payload map is too mainstream.

  1. Koiti Hirose | trade.tf

    Koiti Hirose | trade.tf L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    pl_adamantium - Because a horizontal payload map is too mainstream.

    For the Asymmetric Boogaloo contest (Trust me, this is asymmetrical).

    This is a pretty simple map where BLU's objective is to carry the payload up BUT they figured it would be faster to send it directly up instead of carefully pushing it up the ramps.

    Trust me, snipers and engineers shouldn't be overpowered in this map.

    Have a video showcasing it (terrible choreography but it should still show things clearly):
     
  2. RodionJenga

    RodionJenga L5: Dapper Member

    Messages:
    234
    Positive Ratings:
    239
    I trust you. Obviously it's the scouts and demomen who will be overpowered.
     
  3. Koiti Hirose | trade.tf

    Koiti Hirose | trade.tf L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    This is mainly a texture and lighting overhaul update because in my opinion, the previous one was not that great in general graphically. Also, since I finally have more free time for myself, I can update this more frequently and even let y'all beta test this :D

    Read the rest of this update entry...
     
  4. Koiti Hirose | trade.tf

    Koiti Hirose | trade.tf L1: Registered

    Messages:
    11
    Positive Ratings:
    0
    Here are all the changes to the map:
    • Center now has doors that open after the payload passes certain points.
    • Center now also has some void areas connecting the higher up areas to the lower areas.
    • The surface floor now extends towards the center area.
    • Added overlays to mark health kits, ammo kits and even what floor you're on.
    • Prevented people outside RED's spawn to see the inside by changing the texture of the glass outside.
    • Some other texture changes.

    Read the rest of this update entry...
     
  5. Asd417

    aa Asd417 L1: Registered

    Messages:
    860
    Positive Ratings:
    593
    I worry soldiers and demos will rekt almost everything in this map also snipers will be able to do nothing here.
    I would prefer variety of cap points but that's mostly your choice