Pit of Death

Pit of Death b2

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Roll

-in a daze-
aa
Jun 19, 2009
118
266
Pit of Death - Halloween-themed Player Destruction

It's on the workshop, too: http://steamcommunity.com/sharedfiles/filedetails/?id=537319626

Made for the Workshop of Horrors 2015 community event, although it ended up taking longer than I wanted. It's a Halloween-themed Player Destruction map.

Collect Halloween gifts from fallen enemies and deliver them to the Underworld!

This map features a portal to the Underworld which will open periodically over a bottomless pit. Take Halloween gifts into the portal to score points. Also includes an alternative pit to die in, magic spells, pumpkins, and coffins.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
I don't think your cube maps work.
2JTOtzzFclh4


2JTP9vDj2iIT

Are those missing texture that I see?

2JTPZDBBWKRY

This is a phantom lamp.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Loving the map layout itself and how it looks. I have tested lots of this years halloween themed maps on the workshop on our servers with the community and this one by it's looks already takes a top 5 position from them.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Right on the deadline, too.
 

Roll

-in a daze-
aa
Jun 19, 2009
118
266
Also, a quick question, the icon used at the HUD, is from Portal?
Yep, for now. The portal is temporary as I'm looking to get a custom one done so the icon was placeholder for this. Also, currently working on an update that fixes cubemaps and other small things (EDIT: update now coming later with optimization update).
 
Last edited:

RataDeOrdenador

L5: Dapper Member
Oct 12, 2015
230
105
Needs a good ammount of optimization... I THINK I'm not the only one who had some good FPS drops.

And IN MY OPINION there are way too many spells. But other than that,it's a really fun map. Can't wait the future updates.
 

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
We are having problems to upload for the imp.
Maybe the map have too many "_"
I think that renaming filename to pd_pitofdeath_b1 will fix it
AFAIK number of underscores or anything like that in the name can't affect it being loaded. It might just be that the name was too complex, so whoever was trying to load it kept typing it wrong?
 

tyler

aa
Sep 11, 2013
5,100
4,621
The most likely answer is probably just a corrupted upload. It happens, just get staff to delete it.
 

Roll

-in a daze-
aa
Jun 19, 2009
118
266


-Added new portal particle effects by FissionMetroid101
-Improved optimization
-Added spells to the Underworld
-Added an invulnerability effect and heal to the portal
-Removed players rolling a rare spell when a player exited the Underworld
-Removed some spells in the main area
-Decreased size of the portal teleport
-Increased push force when teleported to the Underworld
-Adjusted pumpkin locations in the Underworld
-The health in the Underworld now only spawns when the portal is active
-Fixed the wrong cubemaps being rendered in the Underworld
-Fixed an issue with missing textures
-Fixed a clipping issue with the doors when exiting the Underworld

Read the rest of this update entry...
 

Roll

-in a daze-
aa
Jun 19, 2009
118
266
Happy to be featured in this year's Scream Fortress update! Big thanks to the contributors and to this community, you've all been a great help.

If you've played the workshop version there's been some changes made to the one in the main game. They're mostly cosmetic and optimization changes, but I'll be happy to hear feedback and criticisms.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Played this map today with bunch of friends and randoms. There seems to be a problem regarding the underworld teleport exit (the one where you exit to underworld). Bunch of us jumped into the hole at the same time and we were stuck there in same pile at the underworld. Of course killing the enemies freed us but still, just wondering is it normal teleport or do you have different exits for both teams?
 

Crowbar

aa
Dec 19, 2015
1,455
1,298
The 2nd spawn exit is out the way and not even seen when spawned. Could've made it more obvious there's another one.
 

Roll

-in a daze-
aa
Jun 19, 2009
118
266
Played this map today with bunch of friends and randoms. There seems to be a problem regarding the underworld teleport exit (the one where you exit to underworld). Bunch of us jumped into the hole at the same time and we were stuck there in same pile at the underworld. Of course killing the enemies freed us but still, just wondering is it normal teleport or do you have different exits for both teams?
The way it is now is that both teams use the same destination because of bad decisions made a year ago. I have a fix for this ready (along with some other fixes/changes) that will hopefully get added soon.
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
Just a bit of feedback; I actually really liked your underworld section, more than any other, and I thought it was really fun to play around in. Making it deal more damage makes it more of a place where you get in and get the heck out as fast as you can, which was disappointing, since it felt like it lost a lot of its charm as a result. I liked the idea that you could go in to stop enemies from scoring, but if you get in a fight as a weaker class, you'll be dead by the time you get out.
 

Dragonisser

L1: Registered
Jul 12, 2014
37
18
Hate to dig out this discussion but the map doesnt seem to work anymore or is there any player count needed so it works?