As promised some feedback~ Still some stuff I'll need to show u & talk to u about cause it's too much to write down :3
Put at a small ammopack here or remove the small one in shithouse and put a medium one here. Small healthpack would be awesome for demoman rollouts but there would be too many healthpacks around then probably.
I think it's probably best if u change that area from 2 separate rooms to 1 bigger room. The far left side is completely useless, apart from the occasional scout flank. (and even then, going from middle house -> valley -> shithouse is much much better) Making it into 1 room would make it possible to easily move to the other gate when a push is going to fail early/u get spammed out. Atm it's also way too easy for a team holding on the little roof (or even on the logs) to spam out any team that pushes from upstairs (and a team that tries to push shithouse is just stuck in a death trap) Making the doors a bit wider and larger would soften the spam a little bit. Anyway there's a lot of possibilities for making this area better and I'm starting to forget what I had in mind by typing this wall of text

We'll talk more in steam.
Main problems here are 1) U get spotted 30 years before u get to the enemy 2) If you need to fall out (cause of spam or w/e), u have to keep on pushing here cause getting to another route to mid takes 30 years as well.
Had 2 changes in mind that'd probably work rather well, but Can't really explain it here without using 50 screenshots and producing another wall of text. Shouldn't take more than 5 minutes to show u in-game so once again, we'll talk in steam~
Cheer(io)s, Pinky