payload red spawn points problem

Billo

aa
Feb 8, 2016
921
405
15979043_576217422585177_1458488056_n.png
hey so i am having a problem with my pl map i am making. the thing is i have set up everything like logic relay , spawn points and the logic is correctly connected with the team_control_point (outputs) so if the blue cap for examble and i have on trigger , blue_spawn_1 , disable and blue_spawn_2 enable it works fine as i did. but it doesnt work for red team. when i test the map i select red and i get spawned to a blu spawn. i tried to fix this but when i did spawn to the correct spawn point and i capped the 2 control points red should be moved to the next spawn as you can imagine but it didn't work.
am i doing something wrong? how can i fix it ?
 

Quantum

L3: Member
Mar 31, 2016
119
99
I had this same issue. Moving the spawnpoints off of the ground by 16 hmu fixed the issue for me.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
Do you have func_respawnroom set properly every spawn area? Do not disable spawnrooms either, if you have done so.
 

Billo

aa
Feb 8, 2016
921
405
i have done so because if i dont and blu caps the second point red might avtualy still be spawing to the wrong spawn and i dont want that
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
543
If the func_respawnroom is setup correctly and not disabled, spawns are correctly set and hover above the ground and the spawns are enabled and others disabled, i'm not sure what could be wrong.
 

Billo

aa
Feb 8, 2016
921
405
i tried to remove all the spawn points i had and the commants and redo it now i will see if it actually works
 

Billo

aa
Feb 8, 2016
921
405
[FIXED]
i finally fixed it. i dont know what caused that problem but i removed all the spawn points and readd them and now it works perfectly!
thanks for the help everyone!