Parkent

CP Parkent B6

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

Version A2!

After pulling the map apart limb from limb and sticking everything back together, overall distances have been shortened. Due to The Mangling, all spawnrooms have been rebuilt from scratch and some routes have changed drastically. Many areas without major overhauls have still seen some geo tweaks such as RED's A hold, and BLU's side of B.

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

Focus on A

Some extra routing changes have been done to A. The point can now be accessed by all classes from the side facing the deathpit by wrapping the old stairs back around toward the balcony the point sits on. Red's spawn has also had some adjustments, mostly to make the walk to A shorter. Minor fixes throughout the map have also been ironed out.

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

Version 5: BLU gets some fresh air!

The roof has been ripped off BLU setup area, and the A half has been altered to accommodate these changes.
E's barrier has been reverted, and a gate has been introduced on the forward balcony to limit BLU until D is capped. some brushwork around E has been removed to allow less classes to access the point early.
A's point was lowered to incorperate it more with the surrounding gameplay space. A dropdown was added to the top of RED forward spawn to allow fast access from A to E, to stop...

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

Varsion A7!

Major changes include:

Reworked B to better bridge height differences and tweak walk times for both teams.
Reworked D to allow space for RED to hold, and give room for the point.
Reworked RED's forward spawn to make routes more concise; less turning around.
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[ATTACH...

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

(Hopefully) flow improvements

A rework of the routing around A has been implemented, to allow for a significantly shorter red spawn and thus faster rotations from A to B (for when A is being captured) and A/B to E.
Red defence for B has hopefully been improved via routing changes - the red forward spawn is significantly smaller due to a repositioned A exit, and the frontline is a little more defined for B itself with some geometry changes on the blue approach. B may still roll - a slow opening door between A and B could...

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

New E lobby

New lobby for blu at E
Lowered blu entry height at C
Shortened blu route to E/C via moving B and E both closer together
Shrunk E room size
Moved C closer to E

Hopes for this update: C is a harder cap, but E is now a bit easier
A becoming slightly easier, while B becomes a holdable point
More structured E pushes once A-C are capped

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990
DrSquishy updated Parkent with a new update entry:

Smaller changes

Likely the final major release before the contest ends.
Main changes:
  • Major detailing updates
  • More geometry around the map to help deal with some ugly sightlines/sniper spots
  • Another route to B, and to E from the B lobby to help with rotations
  • Removed part of the ramp at E
  • Increased blu respawn times
  • Added a window in red first spawn so they can see E/their E highground to hopefully help against blu camping (I think red will need more help, however. I have some...

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
990