BETA 2 RELEASED!
General:
New environment settings.
Updated 2D-skybox.
Optimized all stages
-Agressive prop fading (popping might occur! Please report it)
-Smarter occluders
-and more...
Switched a lot of wood beams to a dark metal. (stage 1 & 2)
Minor details.
Hopefully fixed a very rare bug, causing carts to not teleport to stage 3. (Credit to A Boojum Snark!)
Removed the SOLID_VPHYSICS spam on mapload.
Stage1:
Hazardtape to display where the crossover starts.
Replaced the wooden shack in the middle with electricity.
Stage2:
Hazardtape to display where the crossover starts.
Added areaportals to the middle.
Stage 3:
Rollbackspeed reduced by 20%
Cartspeeds halved.
Every 30 seconds the carts accelerate slightly (both forwards and backwards) until it reaches the speed used in b1.
Sealed off unused room at the top.
Added forced spectator cameras for both endings.
Smoothed out that annoying unclimbable displacement patch.
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Planned for future releases:
New explosion model + animation for stage 2 (UURHGHH)
Optimize filesize.
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Thanks for all the feedback from the competition, It really helps
