I made models in hammer and compiled with propper. They have several skins. In hammer, and in game, all is well. I used pakrat to add the files I assumed belonged in the map, but the textures are missing. I tried to manually add files from the models but still to no avail. What I'd like to know is how exactly you would go from having a model ready to compile with propper to having a map with said files added to the bsp ready for distribution. What files are required to be pak'd in the bsp, what directory structure should be used, and so on. I have to assume my models and skins are correct as they work in my game when I play, SDK model viewer, and hammer, but since no one else sees the textures those files must be packed wrong or not even present in the BSP. Thanks in advance.