I made models in hammer and compiled with propper. They have several skins. In hammer, and in game, all is well. I used pakrat to add the files I assumed belonged in the map, but the textures are missing. I tried to manually add files from the models but still to no avail.
What I'd like to know is how exactly you would go from having a model ready to compile with propper to having a map with said files added to the bsp ready for distribution. What files are required to be pak'd in the bsp, what directory structure should be used, and so on. I have to assume my models and skins are correct as they work in my game when I play, SDK model viewer, and hammer, but since no one else sees the textures those files must be packed wrong or not even present in the BSP. Thanks in advance.
What I'd like to know is how exactly you would go from having a model ready to compile with propper to having a map with said files added to the bsp ready for distribution. What files are required to be pak'd in the bsp, what directory structure should be used, and so on. I have to assume my models and skins are correct as they work in my game when I play, SDK model viewer, and hammer, but since no one else sees the textures those files must be packed wrong or not even present in the BSP. Thanks in advance.