MVM Oxidize rc12

Robots hate Jungle being in Alpine

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    Map Changes:
    Fixed relay_upgradestation_disable
    Added relays
    Fixed Projectile Penetration bug on holograms.

    Mission Changes:
    SnowySlaughter
    Removed 3 giant heavies & demos from wave 5.
    Lowered the number of buff soldiers from wave 5.

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    rc4


    Map changes:

    Remade from scratch

    New Theme: Kill the robots as you defend the secret Mannco Chemical plant disguised as a biodome!


    Layout changes:

    Upper bridge near front was removed as it was not useful and only added clutter to the layout.


    When players are pushed back enough, sniper bots will now spawn from a room near upper balcony, giving them access to the highground overlooking the biodome


    When bots are pushed back into the pit while the left (lime) route is selected, it will take a shortcut back into the main route. This allows robots to return to the main path around 10~20 seconds earlier depending on the speed of the bomb carrier.


    High ground near hatch was removed as it was not providing useful advantage to the players. The side room now serves as extra route the player can take when the main ramp is too crowded.


    The small path that existed on right is now connected to the upper room for better connectivity of the area.


    Reworked mission_start relays.

    wave_start_1b allows the wave to be run with 1 bomb.

    wave_start_2b allows the wave to run with 2 bombs. relay_endure_route_change when triggered, will change the route the bots take, pause all wavespawns, reset the bomb, and stun all small bots for 20 seconds. The wave resumes after the 20 seconds timer.


    Mission Changes:

    Snowyslaughter (int)

    Snowyslaughter was renamed to Biomebattle to fit the new theme of the map.

    Snowyslaughter now uses wave_start_1b

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